package elm_playground_gamekits

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  2. Docs
Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/elm_playground_gamekits.kit_maze/Grid_move/index.html

Module Grid_moveSource

Sourcetype dir =
  1. | Up
  2. | Down
  3. | Left
  4. | Right
  5. | Stop
Sourceval delta : dir -> int * int
Sourceval opposite : dir -> dir
Sourcetype grid = {
  1. tile : int;
  2. cols : int;
  3. rows : int;
}
Sourcetype mover = {
  1. gx : int;
  2. gy : int;
  3. dir : dir;
  4. wanted : dir;
}
Sourceval mover_at : grid -> (int * int) -> mover
Sourceval at_center : grid -> mover -> bool
Sourceval tile_of : grid -> mover -> int * int
Sourceval next_tile : grid -> mover -> dir -> int * int
Sourceval slide : grid -> choose:(mover -> mover) -> int -> mover -> mover
Sourceval steer : grid -> open_:((int * int) -> bool) -> mover -> mover
Sourceval move_player : grid -> open_:((int * int) -> bool) -> int -> mover -> mover
Sourceval to_world : grid -> Camera2d.rect -> mover -> Playground.number * Playground.number