package elm_playground_gamekits

  1. Overview
  2. Docs
Genre kits for Playground games: platformers, racing, shoot 'em ups, fighting and more

Install

dune-project
 Dependency

Authors

Maintainers

Sources

0.3.6.tar.gz
md5=7c636383d146d30ac6f2fa234a6253c8
sha512=c79f3823c5f8f57e5038eb640d487c61168b84aa07c61999d6622ef9fd0c890e2b03b4c6a7cdbbe9352a49e25dda00ac7bb14693cee8e3d7beeed251351a2af0

doc/elm_playground_gamekits.kit_heightmap/Heightmap/index.html

Module HeightmapSource

Sourcetype t = {
  1. size : int;
  2. cells : float array;
  3. top : float;
  4. sea : float;
}
Sourceval generate : seed:int -> size:int -> top:float -> roughness:float -> t
Sourceval cell : t -> int -> int -> float
Sourceval height : t -> float -> float -> float
Sourceval clear : t -> (float * float * float) -> (float * float * float) -> bool
Sourcetype kind =
  1. | Sea
  2. | Sand
  3. | Grass
  4. | Forest
  5. | Rock
  6. | Snow
Sourceval kinds : kind list
Sourceval kind : t -> int -> int -> kind
Sourceval light : t -> int -> int -> int
Sourceval color : kind -> int -> int * int * int
Sourceval random : int -> int -> int -> float