package eliom
Client/server Web and mobile framework
Install
dune-project
Dependency
Authors
Maintainers
Sources
10.1.2.tar.gz
md5=4ed25da253920c4d30672c52daae8c86
sha512=c5a0ff26c3b605e9807ba37b0f0c98f05af763c585a42621412dae59589fea8ffa9aa279d4af5e59a3a20a01f955f1e9d035ad6d63cd25bb309fec3ab5514929
doc/eliom.server/Eliom_react/index.html
Module Eliom_react
Source
Propagate events occurrences from the server to the client and the other way around. Occurrence propagation is done asynchronously.
Warning: it is not possible to catch exceptions on each channel using Eliom_react (for example channel closed or full). If you need an error handling, use Eliom_comet.Channel instead.
Please read the <<a_manual chapter="clientserver-communication" | chapter on
communication >>
of Eliom's manual before this page to learn how client and server parts communicate.
The use of this module is pretty much useless without it's client counter part.
sectionYPositions = computeSectionYPositions($el), 10)"
x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)"
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