package efl
module Mouse_in : sig ... end
type mouse_in = Mouse_in.t
module Mouse_out : sig ... end
type mouse_out = Mouse_out.t
module Mouse_down : sig ... end
type mouse_down = Mouse_down.t
module Mouse_up : sig ... end
type mouse_up = Mouse_up.t
module Mouse_move : sig ... end
type mouse_move = Mouse_move.t
module Mouse_wheel : sig ... end
type mouse_wheel = Mouse_wheel.t
module Multi_down : sig ... end
type multi_down = Multi_down.t
module Multi_up : sig ... end
type multi_up = Multi_up.t
module Multi_move : sig ... end
type multi_move = Multi_move.t
module Key_down : sig ... end
type key_down = Key_down.t
module Key_up : sig ... end
type key_up = Key_up.t
module Hold : sig ... end
type hold = Hold.t
type t = [
| `canvas_focus_in
| `canvas_focus_out
| `canvas_object_focus_in of Evas.obj
| `canvas_object_focus_out of Evas.obj
| `changed_size_hints
| `del
| `device_changed
| `focus_in
| `focus_out
| `free
| `hide
| `hold of hold
| `image_preloaded
| `image_resize
| `image_unloaded
| `key_down of key_down
| `key_up of key_up
| `last
| `mouse_down of mouse_down
| `mouse_in of mouse_in
| `mouse_move of mouse_move
| `mouse_out of mouse_out
| `mouse_up of mouse_up
| `mouse_wheel of mouse_wheel
| `move
| `multi_down of multi_down
| `multi_move of multi_move
| `multi_up of multi_up
| `render_flush_post
| `render_flush_pre
| `render_post
| `render_pre
| `resize
| `restack
| `show
]
type !'a cb = Evas.t -> 'a -> unit
type post_cb = Evas.t -> unit
val callback_priority_add_render_flush_pre :
Evas.t ->
Evas.callback_priority ->
unit cb ->
unit
val callback_priority_add_render_flush_post :
Evas.t ->
Evas.callback_priority ->
unit cb ->
unit
val callback_priority_add_canvas_focus_in :
Evas.t ->
Evas.callback_priority ->
unit cb ->
unit
val callback_priority_add_canvas_focus_out :
Evas.t ->
Evas.callback_priority ->
unit cb ->
unit
val callback_priority_add_canvas_object_focus_in :
Evas.t ->
Evas.callback_priority ->
Evas.obj cb ->
unit
val callback_priority_add_canvas_object_focus_out :
Evas.t ->
Evas.callback_priority ->
Evas.obj cb ->
unit
val freeze : Evas.t -> unit
val thaw : Evas.t -> unit
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