package efl
type t = Elm.transit
val add : unit -> t
val del : t -> unit
val objects_final_state_keep_set : t -> bool -> unit
val objects_final_state_keep_get : t -> bool
val event_enabled_set : t -> bool -> unit
val event_enabled_get : t -> bool
val auto_reverse_set : t -> bool -> unit
val auto_reverse_get : t -> bool
val repeat_times_set : t -> int -> unit
val repeat_times_get : t -> int
val tween_mode_set : t -> tween_mode -> unit
val tween_mode_get : t -> tween_mode
val tween_mode_factor_set : t -> float -> float -> unit
val tween_mode_factor_get : t -> float * float
val tween_mode_factor_n_set : t -> float array -> unit
val duration_set : t -> float -> unit
val duration_get : t -> float
val go : t -> unit
val revert : t -> unit
val go_in : t -> float -> unit
val paused_set : t -> bool -> unit
val paused_get : t -> bool
val progress_value_get : t -> float
val smooth_set : t -> bool -> unit
val smooth_get : t -> bool
val effect_resizing_add : t -> int -> int -> int -> int -> unit
val effect_translation_add : t -> int -> int -> int -> int -> unit
val effect_zoom_add : t -> float -> float -> unit
val effect_flip_add : t -> effect_flip_axis -> bool -> unit
val effect_resizable_flip_add : t -> effect_flip_axis -> bool -> unit
val effect_wipe_add : t -> effect_wipe_type -> effect_wipe_dir -> unit
val effect_color_add :
t ->
int ->
int ->
int ->
int ->
int ->
int ->
int ->
int ->
unit
val effect_fade_add : t -> unit
val effect_blend_add : t -> unit
val effect_rotation_add : t -> float -> float -> unit
val effect_image_animation_add : t -> string list -> unit
sectionYPositions = computeSectionYPositions($el), 10)" x-init="setTimeout(() => sectionYPositions = computeSectionYPositions($el), 10)">