package bonsai
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A library for building dynamic webapps, using Js_of_ocaml
Install
dune-project
Dependency
Authors
Maintainers
Sources
v0.17.0.tar.gz
sha256=c78c4476ee6b856846e2d0941e5965009d5e1b853e564b2b1bee61202f0b1ebb
doc/src/bonsai.web_ui_view/expert.ml.html
Source file expert.ml
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Core open! Import module Constants = Constants module Theme = Theme include Underlying_intf type t = (module S) let make_theme (m : t) : Theme.t = (module struct include (val m) let singleton = new c end) ;; let override_theme ((module M) : Theme.t) ~(f : t -> t) : Theme.t = (module struct include (val f (module M)) let singleton = new c end) ;; let app_attr = lazy (Inline_css.Private.Dynamic.attr {| @layer bonsai_web_ui_view.app { :root { font-family: sans-serif; } :root *, :root *::before, :root *::after { box-sizing: border-box; } } |}) ;; let default_theme = make_theme (module struct class c = object (self : #Underlying_intf.C.t) method theme_name = "default theme" method app_attr = app_attr method constants = let primary = { Constants.Fg_bg.foreground = `Name "black"; background = `Name "white" } in let header = { Constants.Fg_bg.foreground = primary.background ; background = primary.foreground } in let table_row_even = { Constants.Fg_bg.foreground = `Name "black"; background = `Name "#e6e6e6" } in let info = { Constants.Fg_bg.background = `Hex "#e0f7ff" ; foreground = `Name "#0a90bf" } in let extreme_primary_border = `Name "grey" in { Constants.primary ; extreme = primary ; extreme_primary_border ; intent = { info ; success = { background = `Hex "#ecffe0"; foreground = `Name "#348203" } ; warning = { background = `Hex "#ffeb3b"; foreground = `Name "#6b6001" } ; error = { background = `Name "#ff2522"; foreground = `Name "#630100" } } ; table = { body_row_even = table_row_even ; body_row_odd = primary ; body_row_focused = { foreground = primary.foreground; background = info.background } ; body_cell_focused = { foreground = primary.foreground; background = info.background } ; header_row = header ; header_header_border = extreme_primary_border ; header_body_border = extreme_primary_border ; body_body_border = extreme_primary_border ; body_row_focused_border = info.foreground } ; form = { error_message = { foreground = `Name "black"; background = `Name "pink" } ; error_toggle_text = `Hex "#f54646" ; error_border = `Name "red" ; tooltip_message = { foreground = `Name "black"; background = `Name "azure" } ; tooltip_border = `Name "darkblue" ; tooltip_toggle_text = `Name "blue" } ; small_font_size = `Em_float 0.8 ; large_font_size = `Em_float 1.2 ; is_dark = false } method humanize_sexp sexp = match sexp with | Sexp.Atom text -> String.map text ~f:(function | '_' -> ' ' | o -> o) | _ -> Sexp.to_string_hum sexp method button ~attrs ~disabled ~intent ~tooltip ~on_click content = let on_click_attr = Vdom.Attr.on_click (fun _ -> on_click) in let disabled_attr = if disabled then Vdom.Attr.disabled else Vdom.Attr.empty in let maybe_colors = match intent with | None -> Vdom.Attr.empty | Some intent -> let maybe_transparent = if disabled then Css_gen.opacity 0.3 else Css_gen.empty in let { Constants.Fg_bg.foreground; background } = Constants.Intent.lookup self#constants.intent intent in Vdom.Attr.style Css_gen.( background_color background @> color foreground @> maybe_transparent) in let maybe_title = match tooltip with | None -> Vdom.Attr.empty | Some s -> Vdom.Attr.title s in let attrs = attrs @ [ on_click_attr; disabled_attr; maybe_colors; maybe_title ] in Vdom.Node.button ~attrs content method badge ~attrs ~intent ~on_dismiss content = let colors = let { Constants.Fg_bg.foreground; background } = match intent with | None -> self#constants.extreme | Some intent -> Constants.Intent.lookup self#constants.intent intent in [%css {| background-color: %{background#Css_gen.Color}; color: %{foreground#Css_gen.Color}; |}] in let border = match intent with | Some _ -> Vdom.Attr.empty | None -> let color = self#constants.extreme_primary_border in [%css {| border: 1px solid %{color#Css_gen.Color}; |}] in let attrs = attrs @ [ colors ; border (* The large, constant border-radius is a hack to make the badge border round without turning it into an ellipse (which using 50% would do). *) ; [%css {| border-radius: 100px; padding: 4px 8px; line-height: normal; display: inline-flex; white-space: nowrap; align-items: center; |}] ] in let = match on_dismiss with | None -> Vdom.Node.none | Some on_dismiss -> Vdom.Node.span ~attrs: [ Vdom.Attr.on_click (fun _ -> on_dismiss) ; [%css {| cursor: pointer; margin-left: 6px; line-height: 0; opacity: 60%; &::after { content: "X"; font-size: 70%; } |}] ] [] in Vdom.Node.span ~attrs (content @ [ dismiss_button ]) method tabs : type a. attrs:Vdom.Attr.t list -> per_tab_attrs:(a -> is_active:bool -> Vdom.Attr.t list) -> on_change:(from:a -> to_:a -> unit Effect.t) -> equal:(a -> a -> bool) -> active:a -> (a * Vdom.Node.t) list -> Vdom.Node.t = fun ~attrs ~per_tab_attrs ~on_change ~equal ~active tabs -> let color = self#constants.primary.foreground in let all_attr = Vdom.Attr.style (Css_gen.create ~field:"cursor" ~value:"pointer") in let active_attr = Vdom.Attr.style (Css_gen.border_bottom ~width:(`Px 3) ~color ~style:`Solid ()) in let inactive_attr i = Vdom.Attr.many [ Vdom.Attr.style (Css_gen.concat [ Css_gen.border_bottom ~width:(`Px 1) ~color ~style:`Solid () ; Css_gen.opacity 0.6 ]) ; Vdom.Attr.on_click (fun _ -> on_change ~from:active ~to_:i) ] in List.map tabs ~f:(fun (i, tab) -> let is_active = equal active i in Vdom.Node.div ~attrs: [ (if is_active then active_attr else inactive_attr i) ; all_attr ; Vdom.Attr.many (per_tab_attrs i ~is_active) ] [ tab ]) |> Layout.hbox ~attrs ~gap:(`Em_float 0.5) method devbar ~attrs ~count ~intent text = let intent = Option.value intent ~default:Constants.Intent.Error in let even_attr, odd_attr = let both_style = Css_gen.(padding_left (`Em_float 0.5) @> padding_right (`Em_float 0.5)) in let { Constants.Fg_bg.foreground = normal_fg; background = normal_bg } = self#constants.primary in let { Constants.Fg_bg.foreground = intent_fg; background = intent_bg } = Constants.Intent.lookup self#constants.intent intent in let even_attr = Vdom.Attr.style Css_gen.(color normal_bg @> background_color normal_fg @> both_style) in let odd_attr = Vdom.Attr.style Css_gen.(color intent_fg @> background_color intent_bg @> both_style) in even_attr, odd_attr in let main_attr = Vdom.Attr.style Css_gen.( max_width (`Percent Percent.one_hundred_percent) @> overflow `Hidden) in Layout.hbox ~attrs:(attrs @ [ main_attr ]) (List.init count ~f:(fun i -> Vdom.Node.span ~attrs:[ (if i % 2 = 0 then even_attr else odd_attr) ] [ Vdom.Node.text text ])) method tooltip = Tooltip.make self#constants method use_intent_fg_or_bg_for_highlighting : [ `Fg | `Bg ] = `Fg method themed_text ~attrs ~intent ~style ~size text = let maybe_colors = match intent with | None -> Vdom.Attr.empty | Some intent -> let highlight_color = let { Constants.Fg_bg.foreground; background } = Constants.Intent.lookup self#constants.intent intent in match self#use_intent_fg_or_bg_for_highlighting with | `Fg -> foreground | `Bg -> background in let intense_intents = match intent with | Warning | Error -> Css_gen.(font_weight `Bold @> color highlight_color) | _ -> Css_gen.empty in Vdom.Attr.style Css_gen.( text_decoration () ~style:`Dashed ~color:highlight_color ~line:[ `Underline ] @> create ~field:"text-underline-offset" ~value:"4px" @> intense_intents) in let maybe_style = match (style : Constants.Font_style.t option) with | None | Some Regular -> Vdom.Attr.empty | Some Bold -> Vdom.Attr.style (Css_gen.font_weight `Bold) | Some Italic -> Vdom.Attr.style (Css_gen.font_style `Italic) | Some Underlined -> Vdom.Attr.style (Css_gen.text_decoration ~line:[ `Underline ] ()) in let maybe_size = match (size : Constants.Font_size.t option) with | None | Some Regular -> Vdom.Attr.empty | Some Small -> Vdom.Attr.style (Css_gen.font_size self#constants.small_font_size) | Some Large -> Vdom.Attr.style (Css_gen.font_size self#constants.large_font_size) in Vdom.Node.span ~attrs:(attrs @ [ maybe_colors; maybe_size; maybe_style ]) [ Vdom.Node.text text ] method codemirror_theme : For_codemirror.Theme.t option = None method prt_styling = For_prt.default self#constants (* tables *) method table = Table.table_attr self#constants method table_header = Table.table_header_attr method table_header_row = Table.table_header_row method table_header_cell = Table.table_header_cell method table_body = Table.table_body_attr method table_body_row = Table.table_body_row method table_body_cell = Table.table_body_cell method table_body_cell_empty = Table.table_body_cell_empty (* misc forms *) method form_view_error = Form.view_error method form_view_error_details = Form.view_error_details (self :> Underlying_intf.C.t) method form_view_tooltip = Form.view_tooltip (self :> Underlying_intf.C.t) method form_remove_item = Form.render_remove_item (self :> Underlying_intf.C.t) method form_append_item = Form.render_append_item (self :> Underlying_intf.C.t) (* form_constructors *) method form_empty = Form.empty method form_collapsible = Form.collapsible (self :> Underlying_intf.C.t) method form_raw = Form.raw (self :> Underlying_intf.C.t) method form_record = Form.record (self :> Underlying_intf.C.t) method form_variant = Form.variant (self :> Underlying_intf.C.t) method form_tuple = Form.tuple (self :> Underlying_intf.C.t) method form_option = Form.option (self :> Underlying_intf.C.t) method form_list = Form.list (self :> Underlying_intf.C.t) method form_view = Form.view (self :> Underlying_intf.C.t) method form_toplevel_combine = Form.toplevel_combine (* forms *) method form_to_vdom = Form.to_vdom (self :> Underlying_intf.C.t) (* cards *) method card ~container_attrs ~title_attrs ~content_attrs ~intent ~on_click ~title ~title_kind ~content = let open Constants in let module Style = Card_style in let constants = self#constants in let vars = let intent_fg = Option.value_map intent ~default:constants.primary.foreground ~f:(fun intent -> (Intent.lookup constants.intent intent).foreground) |> Css_gen.Color.to_string_css in let intent_bg = Option.value_map intent ~default:constants.primary.background ~f:(fun intent -> (Intent.lookup constants.intent intent).background) |> Css_gen.Color.to_string_css in let extreme_fg = constants.extreme.foreground |> Css_gen.Color.to_string_css in let extreme_bg = constants.extreme.background |> Css_gen.Color.to_string_css in Card_style.Variables.set_all ~extreme_bg ~extreme_fg ~intent_bg ~intent_fg in let title = match title with | [] -> Vdom.Node.none | _ -> let create_title ~f ~extra_attr = f ~attrs: [ Style.title_bar ; Style.title_text ; Vdom.Attr.many title_attrs ; extra_attr ] title in let title = match title_kind with | Card_title_kind.Prominent -> create_title ~f:(fun ~attrs x -> Layout.hbox ~attrs x) ~extra_attr:Vdom.Attr.empty | Discreet -> create_title ~f:(fun ~attrs x -> Vdom.Node.legend ~attrs x) ~extra_attr:Style.card_legend in title in let create_card ~f ~extra_container_attr = f ~attrs: [ Vdom.Attr.many container_attrs ; Vdom.Attr.on_click (fun _ -> on_click) ; vars ; extra_container_attr ] [ title ; Layout.vbox ~attrs:[ Vdom.Attr.many content_attrs; Style.content_common ] content ] in match title_kind with | Card_title_kind.Prominent -> create_card ~f:(fun ~attrs x -> Layout.vbox ~attrs x) ~extra_container_attr:Style.container | Discreet -> create_card ~f:(fun ~attrs x -> Vdom.Node.fieldset ~attrs x) ~extra_container_attr:Style.fieldset_container method textbox ?attrs ?placeholder ?key ~allow_updates_when_focused ~disabled ~value ~set_value () = Vdom_input_widgets.Entry.text ~allow_updates_when_focused ?extra_attrs:attrs ?placeholder ?key ~disabled ~value:(Some value) ~on_input:(fun s -> set_value (Option.value ~default:"" s)) () method password ?attrs ?placeholder ?key ~allow_updates_when_focused ~disabled ~value ~set_value () = Vdom_input_widgets.Entry.password ?extra_attrs:attrs ?placeholder ?key ~allow_updates_when_focused ~disabled ~value:(Some value) ~on_input:(fun s -> set_value (Option.value ~default:"" s)) () method textarea ?attrs ?placeholder ?key ~allow_updates_when_focused ~disabled ~value ~set_value () = Vdom_input_widgets.Entry.text_area ~allow_updates_when_focused ?extra_attrs:attrs ?placeholder ?key ~disabled ~value ~on_input:set_value () method number ?(attrs = []) ?placeholder ?min ?max ?key ~allow_updates_when_focused ~disabled ~step ~value ~set_value () = let min = Option.value_map min ~default:Vdom.Attr.empty ~f:Vdom.Attr.min in let max = Option.value_map max ~default:Vdom.Attr.empty ~f:Vdom.Attr.max in Vdom_input_widgets.Entry.number ~allow_updates_when_focused ~extra_attrs:(attrs @ [ min; max ]) ?placeholder ?key ~disabled ~value ~on_input:set_value ~step (module Vdom_input_widgets.Decimal) method range ?(attrs = []) ?min ?max ?key ~allow_updates_when_focused ~disabled ~step ~value ~set_value () = let min = Option.value_map min ~default:Vdom.Attr.empty ~f:Vdom.Attr.min in let max = Option.value_map max ~default:Vdom.Attr.empty ~f:Vdom.Attr.max in Vdom_input_widgets.Entry.range ?key ~extra_attrs:(attrs @ [ min; max ]) ~allow_updates_when_focused ~disabled ~value:(Some value) ~on_input:(function | None -> Effect.print_s [%message "BUG: no value"] | Some value -> set_value value) ~step (module Vdom_input_widgets.Decimal) end end) ;;
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