package bonsai
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A library for building dynamic webapps, using Js_of_ocaml
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dune-project
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v0.17.0.tar.gz
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doc/src/bonsai.web_ui_query_box/bonsai_web_ui_query_box.ml.html
Source file bonsai_web_ui_query_box.ml
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Core open Bonsai_web open Bonsai.Let_syntax open Vdom module Model = struct type 'k suggestion_list_state = | Closed | First_item | Selected of 'k [@@deriving equal, sexp, compare] type 'k t = { query : string ; suggestion_list_state : 'k suggestion_list_state ; offset : int } [@@deriving equal, sexp] end module Action = struct type 'k t = | Set_query of string | Move_next | Move_prev | Move_to of { key : 'k ; offset : int } | Move_next_with_fixed_offset | Move_prev_with_fixed_offset | Close_suggestions | Open_suggestions [@@deriving sexp] end module Suggestion_list_kind = struct type t = | Transient_overlay | Permanent_fixture [@@deriving sexp, compare, enumerate, equal] end module Expand_direction = struct type t = | Down | Up [@@deriving sexp, compare, enumerate, equal] end let select_key ~first_try ~then_try ~else_use = match first_try with | Some (key, _) -> Model.Selected key | None -> (match then_try with | (lazy (Some (key, _))) -> Model.Selected key | (lazy None) -> else_use) ;; type 'k t = { selected_item : 'k option ; view : Vdom.Node.t ; query : string ; set_query : string -> unit Effect.t ; focus_input : unit Effect.t } [@@deriving fields ~getters] let create (type k cmp) (module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp) ?(initial_query = "") ?(max_visible_items = Value.return 10) ?(suggestion_list_kind = Value.return Suggestion_list_kind.Transient_overlay) ?(expand_direction = Value.return Expand_direction.Down) ?(selected_item_attr = Value.return Attr.empty) ?(extra_list_container_attr = Value.return Attr.empty) ?(extra_input_attr = Value.return Attr.empty) ?(extra_attr = Value.return Attr.empty) ?(on_blur = Value.return (Effect.return ())) ?(modify_input_on_select = Value.return (fun _selected_key _query -> "")) ~f ~on_select () = let%sub suggestion_list_is_initialized, initialize_suggestion_list = Bonsai.state false in let%sub inject_initialize_suggestion_list = let%arr initialize_suggestion_list = initialize_suggestion_list in initialize_suggestion_list true in let%sub { Model.query; suggestion_list_state; offset }, inject, items, _ = let module M = struct type t = Key.t Model.t [@@deriving sexp_of] let equal a b = Model.equal (fun a b -> Key.comparator.compare a b = 0) a b end in Bonsai.wrap () ~sexp_of_model:[%sexp_of: M.t] ~equal:[%equal: M.t] ~default_model: { Model.query = initial_query; suggestion_list_state = Closed; offset = 0 } ~apply_action: (fun (_ : _ Bonsai.Apply_action_context.t) (_, _, items, max_visible_items) model action -> let suggestion_list_state = (* We normalize which item is selected in case the list has changed since the last action. Normalization just means setting the selected key to the closest thing that actually exists. *) match model.suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Less_or_equal_to key) ~then_try:(lazy (Map.closest_key items `Greater_or_equal_to key)) ~else_use:First_item | First_item -> First_item | Closed -> Closed in let next_suggestion_list_state () = match suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Greater_than key) ~then_try:(lazy (Map.min_elt items)) ~else_use:(Selected key) | First_item -> (match Map.min_elt items with | None -> First_item | Some (first_key, _) -> (match Map.closest_key items `Greater_than first_key with | None -> Selected first_key | Some (second_key, _) -> Selected second_key)) | Closed -> First_item in let prev_suggestion_list_state () = match model.suggestion_list_state with | Selected key -> select_key ~first_try:(Map.closest_key items `Less_than key) ~then_try:(lazy (Map.max_elt items)) ~else_use:(Selected key) | First_item | Closed -> (match Map.max_elt items with | None -> First_item | Some (last_key, _) -> Selected last_key) in match action with | Action.Set_query query -> let suggestion_list_state = match suggestion_list_state with | Selected key -> Model.Selected key | First_item | Closed -> First_item in let offset = model.offset in { Model.query; suggestion_list_state; offset } | Open_suggestions -> { model with suggestion_list_state = First_item } | Close_suggestions -> { model with suggestion_list_state = Closed } | Move_next -> let suggestion_list_state = next_suggestion_list_state () in let offset = let comparison = Model.compare_suggestion_list_state (Map.comparator items).compare model.suggestion_list_state suggestion_list_state in if comparison = 0 then model.offset else if comparison < 0 then min (max_visible_items - 1) (model.offset + 1) else 0 in { model with suggestion_list_state; offset } | Move_prev -> let suggestion_list_state = prev_suggestion_list_state () in let offset = let comparison = Model.compare_suggestion_list_state (Map.comparator items).compare model.suggestion_list_state suggestion_list_state in if comparison = 0 then model.offset else if comparison < 0 then max_visible_items - 1 else max 0 (model.offset - 1) in { model with suggestion_list_state; offset } | Move_to { key; offset } -> if Map.mem items key then { model with suggestion_list_state = Selected key; offset } else model | Move_next_with_fixed_offset -> { model with suggestion_list_state = next_suggestion_list_state () } | Move_prev_with_fixed_offset -> { model with suggestion_list_state = prev_suggestion_list_state () }) ~f:(fun model inject -> let%sub { Model.query; _ } = return model in let%sub items = if%sub suggestion_list_is_initialized then f query else Bonsai.const (Map.empty (module Key)) in let%arr model = model and inject = inject and items = items and max_visible_items = max_visible_items in model, inject, items, max_visible_items) in let%sub selected_key = match%sub suggestion_list_state with | Selected key -> let%arr key = key and items = items in (match Map.closest_key items `Less_or_equal_to key with | Some (key, _) -> Some key | None -> (match Map.closest_key items `Greater_or_equal_to key with | Some (key, _) -> Some key | None -> None)) | First_item -> let%arr items = items in (match Map.min_elt items with | Some (key, _) -> Some key | None -> None) | Closed -> Bonsai.const None in let%sub items = let%arr items = items and max_visible_items = max_visible_items and selected_key = selected_key and offset = offset in match selected_key with | Some selected_key -> let length = ref 0 in let items = ref items in let result = ref (Map.empty (module Key)) in (* We alternate between taking something larger and smaller than the selected key until we have taken [max_visible_items] or have exhausted the source list. This is probably not done in the most efficient manner, but it's O(max_visible_items * log(number_of_items)), which is probably acceptable if [max_visible_items] is small. *) let visible_items = min max_visible_items (Map.length !items) in let offset = min offset visible_items in let add_element_from_side side = match Map.closest_key !items side selected_key with | Some (key, data) -> result := Map.set !result ~key ~data; items := Map.remove !items key; incr length; true | None -> false in while !length < visible_items do (* An invariant of this loop is that we will always increment [length] every iteration, thus guaranteeing the termination of the loop. This is guaranteed because [visible_items] is defined to be at most the length of the map of items being pulled from, which ensures that we won't run out of items collect until we have met the desired length. *) if !length <= offset then ( if not (add_element_from_side `Less_or_equal_to) then ignore (add_element_from_side `Greater_or_equal_to : bool)) else if not (add_element_from_side `Greater_or_equal_to) then ignore (add_element_from_side `Less_or_equal_to : bool) done; !result | None -> Map.subrange items ~lower_bound:Unbounded ~upper_bound: (match Map.nth items max_visible_items with | Some (k, _) -> Excl k | None -> Unbounded) in let%sub get_items = Bonsai.yoink items in let%sub items = Bonsai.assoc (module Key) items ~f:(fun key item -> let%arr key = key and item = item and get_items = get_items and selected_key = selected_key and selected_item_attr = selected_item_attr and inject = inject and on_select = on_select and query = query and modify_input_on_select = modify_input_on_select in let selected_attr = match selected_key with | Some selected_key when Key.comparator.compare key selected_key = 0 -> selected_item_attr | _ -> Attr.empty in let move_to_effect = let%bind.Effect items = match%bind.Effect get_items with | Active items -> Effect.return items | Inactive -> Effect.never in let%bind.Effect offset = Effect.of_sync_fun (Map.rank items) key in let offset = Option.value offset ~default:0 in inject (Move_to { key; offset }) in let attr = Attr.many [ selected_attr ; Attr.on_mouseenter (fun _ -> move_to_effect) ; Attr.on_click (fun _ -> Effect.Many [ on_select key ; inject (Set_query (modify_input_on_select key query)) ; inject Close_suggestions ]) ] in Node.div ~attrs:[ attr ] [ item ]) in let%sub { attr = focus_attr; focus = focus_input; blur = blur_input } = Bonsai_web.Effect.Focus.on_effect ~name_for_testing:"query-box" () in let%sub handle_keydown = let%arr inject = inject and selected_key = selected_key and on_select = on_select and expand_direction = expand_direction and suggestion_list_state = suggestion_list_state and blur_input = blur_input and query = query and modify_input_on_select = modify_input_on_select in let open Vdom in let open Js_of_ocaml in fun ev -> let move_next = Effect.Many [ inject Move_next; Effect.Prevent_default ] in let move_prev = Effect.Many [ inject Move_prev; Effect.Prevent_default ] in let up, down = match expand_direction with | Up -> move_next, move_prev | Down -> move_prev, move_next in match Dom_html.Keyboard_code.of_event ev with | ArrowUp -> up | Tab when Js.to_bool ev##.shiftKey -> (match selected_key with | Some _ -> up | None -> Effect.Ignore) | ArrowDown -> down | Tab -> (match selected_key with | Some _ -> down | None -> Effect.Ignore) | Escape -> (match suggestion_list_state with | Closed -> blur_input | First_item | Selected _ -> inject Action.Close_suggestions) | Enter -> (match selected_key with | Some key -> Effect.Many [ on_select key ; inject (Set_query (modify_input_on_select key query)) ; inject Close_suggestions ; Effect.Prevent_default ] | None -> inject Open_suggestions) | _ -> Effect.Ignore in let%sub suggestion_container_id = Bonsai.path_id in let%sub input_id = Bonsai.path_id in let%arr query = query and selected_key = selected_key and inject = inject and handle_keydown = handle_keydown and suggestion_list_kind = suggestion_list_kind and expand_direction = expand_direction and items = items and extra_list_container_attr = extra_list_container_attr and extra_input_attr = extra_input_attr and extra_attr = extra_attr and suggestion_container_id = suggestion_container_id and input_id = input_id and focus_attr = focus_attr and focus_input = focus_input and inject_initialize_suggestion_list = inject_initialize_suggestion_list and on_blur = on_blur in let container_position, suggestions_position, is_open = match suggestion_list_kind with | Suggestion_list_kind.Transient_overlay -> let is_open = Option.is_some selected_key in ( Attr.style (Css_gen.position `Relative) , Attr.style (Css_gen.position `Absolute) , is_open ) | Permanent_fixture -> Attr.empty, Attr.empty, true in let on_blur = Attr.on_blur (let open Js_of_ocaml in fun (ev : Dom_html.focusEvent Js.t) -> (* Blurring usually means that we want to close the suggestion list. However, if we are blurring the text input in order to focus the list of items (or vice versa), we want to keep the list open. Thus, we check whether the relatedTarget of the event is one of those two elements, in which case we don't close the list. *) match Option.bind (Js.Optdef.to_option ev##.relatedTarget) ~f:Js.Opt.to_option with | Some -> let id = Js.to_string related_target##.id in if String.equal id suggestion_container_id || String.equal id input_id then Effect.Ignore else Effect.Many [ inject Close_suggestions; on_blur ] | None -> Effect.Many [ inject Close_suggestions; on_blur ]) in let input = Node.input ~attrs: [ Attr.id input_id ; Attr.type_ "text" ; Attr.string_property "value" query ; Attr.on_keydown (fun ev -> Effect.all_unit [ inject_initialize_suggestion_list; handle_keydown ev ]) ; Attr.on_input (fun _ query -> (* It may seem weird to set the query first and then initialize the suggestion list, but injecting the suggestion list will call the user's provided [f:(query -> options)] function. Thus, if we initialize the suggestions first, we'll call [f ""] and then [f query]. This ordering ensures we only call [f query]. *) Effect.all_unit [ inject (Set_query query); inject_initialize_suggestion_list ]) ; Attr.on_focus (fun _ -> Effect.all_unit [ inject_initialize_suggestion_list; inject Open_suggestions ]) ; focus_attr ; on_blur ; extra_input_attr ] () in let suggestions = match is_open with | false -> Node.div [] | true -> let position_above_or_below, directed_items = match expand_direction with | Up -> Attr.style (Css_gen.bottom (`Px 0)), items |> Map.data |> List.rev | Down -> Attr.empty, Map.data items in let attr = Attr.(suggestions_position @ position_above_or_below @ extra_list_container_attr) in Node.div ~attrs:[ attr ] directed_items in let suggestions_container = Node.div ~attrs: [ Attr.create "data-test" "query-box-item-container" ; Attr.id suggestion_container_id ; Attr.tabindex (-1) ; Attr.on_wheel (let open Js_of_ocaml in fun (ev : Js_of_ocaml_patches.Dom_html.wheelEvent Js.t) -> let comparison = match expand_direction with | Down -> Float.( < ) ev##.deltaY 0.0 | Up -> Float.( > ) ev##.deltaY 0.0 in Effect.Many [ (if comparison then inject Move_prev_with_fixed_offset else inject Move_next_with_fixed_offset) ; Effect.Prevent_default ]) ; on_blur ; container_position ] [ suggestions ] in let view = Node.div ~attrs:[ extra_attr ] (match expand_direction with | Up -> [ suggestions_container; input ] | Down -> [ input; suggestions_container ]) in { selected_item = selected_key ; view ; query ; set_query = (fun query -> inject (Set_query query)) ; focus_input } ;; module Collate_map_with_score = struct module Scored_key = struct module T = struct type 'k t = int * 'k let sexp_of_t sexp_of_k = [%sexp_of: int * k] let compare compare_k = Comparable.lexicographic [ Comparable.lift [%compare: int] ~f:fst; Comparable.lift compare_k ~f:snd ] ;; end include T include Comparator.Derived (T) module M (T : Comparator.S) = struct type nonrec t = T.t t type nonrec comparator_witness = T.comparator_witness comparator_witness let sexp_of_t = sexp_of_t T.comparator.sexp_of_t let comparator = comparator T.comparator end module Map = struct type nonrec ('k, 'v, 'cmp) t = ('k t, 'v, 'cmp comparator_witness) Map.t end end let collate (type k cmp) (module Cmp : Comparator.S with type t = k and type comparator_witness = cmp) ~preprocess ~score ~query_is_as_strict ~to_result input query = let empty_result = Map.empty (module Scored_key.M (Cmp)) in Bonsai.Incr.compute (Value.both input query) ~f:(fun input_and_query -> let%pattern_bind.Ui_incr input, query = input_and_query in let%bind.Ui_incr input = input in let len = Map.length input in let array = Uniform_array.unsafe_create_uninitialized ~len in let () = let index = ref 0 in Map.iteri input ~f:(fun ~key ~data -> Uniform_array.set array !index (key, data, preprocess ~key ~data); incr index) in (* We keep track of an arbitrary number of queries. Each time the query changes, we discard any queries for which the new query is not merely a refinement of. In other words, we maintain the invariant that each item in this list of queries is strictly more general than the previous one. *) let previous_queries = ref [] in (* In addition, we also keep track of the index (from the back of the list of queries, rather than the front, but this doesn't matter because we never use the index to get an element out of the list) of the first query that eliminated an item from the set of result. *) let filtered_out_at_index = Array.create ~len Int.max_value in let%map.Ui_incr query = query in let rec trim_queries qs = match qs with | [] -> [] | q :: qs -> if query_is_as_strict query ~as_:q then q :: qs else trim_queries qs in previous_queries := query :: trim_queries !previous_queries; let num_queries = List.length !previous_queries in Uniform_array.foldi array ~init:empty_result ~f:(fun index acc (key, data, preprocessed) -> let score = (* If the item was already filtered out by a previous query, we can keep filtering it out. If instead it was filtered out by a query that have since discarded (or, possibly, it was never filtered out), then we need to re-evaluate the score. *) if filtered_out_at_index.(index) < num_queries then 0 else ( let score = score query preprocessed in filtered_out_at_index.(index) <- (if score = 0 then num_queries else Int.max_value); score) in if score = 0 then acc else ( (* The first component of the key compares equivalently to the pair (score, index), but faster, since it is only an integer. Note that the map comparator doesn't need to inspect the key itself, since [index] already captures that ordering. Thus, this whole computation remains fast even if the input map comparator is extremely slow. *) let new_key = score, key in Map.add_exn acc ~key:new_key ~data:(to_result preprocessed ~key ~data)))) ;; end module Filter_strategy = struct type t = | Fuzzy_match | Fuzzy_search_and_score [@@deriving compare, enumerate, equal, sexp_of] end let stringable (type k cmp) (module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp) ?initial_query ?max_visible_items ?suggestion_list_kind ?expand_direction ?selected_item_attr ?extra_list_container_attr ?extra_input_attr ?extra_attr ?(to_view = fun _ string -> Vdom.Node.text string) ?(modify_input_on_select = Value.return `Reset) ~filter_strategy ~on_select input = (* [filter_strategy] is not a [Value.t]; it would be easy to make it one by using [match%sub] here, but then the model would not be shared between the two branches, which is potentially confusing. If make both key modules be [Scored_key], then we could move the branch into [f] where the filtering actually happens; this would have the downside of causing the [Fuzzy_match] case to pay the cost of the extra data in the key. Since we don't expect this parameter to be changed at runtime, it is probably not worth the cost to make the parameter dynamic. *) let modify_input_on_select ~get_key = let%arr modify_input_on_select = modify_input_on_select and input = input in match modify_input_on_select with | `Reset -> fun _ _ -> "" | `Don't_change -> fun _ query -> query | `Autocomplete -> fun key query -> Map.find input (get_key key) |> Option.value ~default:query in match filter_strategy with | Filter_strategy.Fuzzy_match -> let%sub modify_input_on_select = modify_input_on_select ~get_key:Fn.id in create (module Key) ?initial_query ?max_visible_items ?suggestion_list_kind ?expand_direction ?selected_item_attr ?extra_list_container_attr ?extra_input_attr ?extra_attr ~modify_input_on_select ~on_select ~f:(fun query -> Bonsai.Incr.compute (Value.both query input) ~f:(fun incr -> let%pattern_bind.Incr query, input = incr in Incr_map.filter_mapi' input ~f:(fun ~key ~data:string -> let%map.Incr string = string and query = query in if Fuzzy_match.is_match ~char_equal:Char.Caseless.equal ~pattern:query string then Some (to_view key string) else None))) () | Fuzzy_search_and_score -> let%sub on_select = let%arr on_select = on_select in fun (_, key) -> on_select key in let%sub result = let%sub modify_input_on_select = modify_input_on_select ~get_key:snd in create (module Collate_map_with_score.Scored_key.M (Key)) ?initial_query ?max_visible_items ?suggestion_list_kind ?expand_direction ?selected_item_attr ?extra_list_container_attr ?extra_input_attr ?extra_attr ~modify_input_on_select ~on_select ~f:(fun query -> let%sub query = let%arr query = query in query, Fuzzy_search.Query.create query in Collate_map_with_score.collate (module Key) input query ~preprocess:(fun ~key:_ ~data -> data) ~score:(fun (_, query) item -> Fuzzy_search.score query ~item) ~query_is_as_strict:(fun (q, _) ~as_:(as_, _) -> String.is_substring q ~substring:as_) ~to_result:(fun item ~key:_ ~data:_ -> Node.div [ Node.text item ])) () in let%arr result = result in { result with selected_item = Option.map result.selected_item ~f:snd } ;;
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