Source file bonsai_web_ui_query_box.ml
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open! Core
open Bonsai_web
open Bonsai.Let_syntax
open Vdom
module Model = struct
type 'k suggestion_list_state =
| Closed
| First_item
| Selected of 'k
[@@deriving equal, sexp, compare]
type 'k t =
{ query : string
; suggestion_list_state : 'k suggestion_list_state
; offset : int
}
[@@deriving equal, sexp]
end
module Action = struct
type 'k t =
| Set_query of string
| Move_next
| Move_prev
| Move_to of
{ key : 'k
; offset : int
}
| Move_next_with_fixed_offset
| Move_prev_with_fixed_offset
| Close_suggestions
| Open_suggestions
[@@deriving sexp]
end
module Suggestion_list_kind = struct
type t =
| Transient_overlay
| Permanent_fixture
[@@deriving sexp, compare, enumerate, equal]
end
module Expand_direction = struct
type t =
| Down
| Up
[@@deriving sexp, compare, enumerate, equal]
end
let select_key ~first_try ~then_try ~else_use =
match first_try with
| Some (key, _) -> Model.Selected key
| None ->
(match then_try with
| (lazy (Some (key, _))) -> Model.Selected key
| (lazy None) -> else_use)
;;
type 'k t =
{ selected_item : 'k option
; view : Vdom.Node.t
; query : string
}
[@@deriving fields]
let create
(type k cmp)
(module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp)
?(initial_query = "")
?(max_visible_items = Value.return 10)
?(suggestion_list_kind = Value.return Suggestion_list_kind.Transient_overlay)
?(expand_direction = Value.return Expand_direction.Down)
?(selected_item_attr = Value.return Attr.empty)
?( = Value.return Attr.empty)
?( = Value.return Attr.empty)
?( = Value.return Attr.empty)
~f
~on_select
()
=
let%sub { Model.query; suggestion_list_state; offset }, inject, items, _ =
Bonsai.wrap
(module struct
type t = Key.t Model.t [@@deriving sexp]
let equal a b = Model.equal (fun a b -> Key.comparator.compare a b = 0) a b
end)
~default_model:
{ Model.query = initial_query; suggestion_list_state = Closed; offset = 0 }
~apply_action:
(fun
~inject:_ ~schedule_event:_ (_, _, items, max_visible_items) model action ->
let suggestion_list_state =
match model.suggestion_list_state with
| Selected key ->
select_key
~first_try:(Map.closest_key items `Less_or_equal_to key)
~then_try:(lazy (Map.closest_key items `Greater_or_equal_to key))
~else_use:First_item
| First_item -> First_item
| Closed -> Closed
in
let next_suggestion_list_state () =
match suggestion_list_state with
| Selected key ->
select_key
~first_try:(Map.closest_key items `Greater_than key)
~then_try:(lazy (Map.min_elt items))
~else_use:(Selected key)
| First_item ->
(match Map.min_elt items with
| None -> First_item
| Some (first_key, _) ->
(match Map.closest_key items `Greater_than first_key with
| None -> Selected first_key
| Some (second_key, _) -> Selected second_key))
| Closed -> First_item
in
let prev_suggestion_list_state () =
match model.suggestion_list_state with
| Selected key ->
select_key
~first_try:(Map.closest_key items `Less_than key)
~then_try:(lazy (Map.max_elt items))
~else_use:(Selected key)
| First_item | Closed ->
(match Map.max_elt items with
| None -> First_item
| Some (last_key, _) -> Selected last_key)
in
match action with
| Action.Set_query query ->
let suggestion_list_state =
match suggestion_list_state with
| Selected key -> Model.Selected key
| First_item | Closed -> First_item
in
let offset = model.offset in
{ Model.query; suggestion_list_state; offset }
| Open_suggestions -> { model with suggestion_list_state = First_item }
| Close_suggestions -> { model with suggestion_list_state = Closed }
| Move_next ->
let suggestion_list_state = next_suggestion_list_state () in
let offset =
let comparison =
Model.compare_suggestion_list_state
(Map.comparator items).compare
model.suggestion_list_state
suggestion_list_state
in
if comparison = 0
then model.offset
else if comparison < 0
then min (max_visible_items - 1) (model.offset + 1)
else 0
in
{ model with suggestion_list_state; offset }
| Move_prev ->
let suggestion_list_state = prev_suggestion_list_state () in
let offset =
let comparison =
Model.compare_suggestion_list_state
(Map.comparator items).compare
model.suggestion_list_state
suggestion_list_state
in
if comparison = 0
then model.offset
else if comparison < 0
then max_visible_items - 1
else max 0 (model.offset - 1)
in
{ model with suggestion_list_state; offset }
| Move_to { key; offset } ->
if Map.mem items key
then { model with suggestion_list_state = Selected key; offset }
else model
| Move_next_with_fixed_offset ->
{ model with suggestion_list_state = next_suggestion_list_state () }
| Move_prev_with_fixed_offset ->
{ model with suggestion_list_state = prev_suggestion_list_state () })
~f:(fun model inject ->
let%sub { Model.query; _ } = return model in
let%sub items = f query in
let%arr model = model
and inject = inject
and items = items
and max_visible_items = max_visible_items in
model, inject, items, max_visible_items)
in
let%sub selected_key =
match%sub suggestion_list_state with
| Selected key ->
let%arr key = key
and items = items in
(match Map.closest_key items `Less_or_equal_to key with
| Some (key, _) -> Some key
| None ->
(match Map.closest_key items `Greater_or_equal_to key with
| Some (key, _) -> Some key
| None -> None))
| First_item ->
let%arr items = items in
(match Map.min_elt items with
| Some (key, _) -> Some key
| None -> None)
| Closed -> Bonsai.const None
in
let%sub items =
let%arr items = items
and max_visible_items = max_visible_items
and selected_key = selected_key
and offset = offset in
match selected_key with
| Some selected_key ->
let length = ref 0 in
let items = ref items in
let result = ref (Map.empty (module Key)) in
let visible_items = min max_visible_items (Map.length !items) in
let offset = min offset visible_items in
let add_element_from_side side =
match Map.closest_key !items side selected_key with
| Some (key, data) ->
result := Map.set !result ~key ~data;
items := Map.remove !items key;
incr length;
true
| None -> false
in
while !length < visible_items do
if !length <= offset
then (
if not (add_element_from_side `Less_or_equal_to)
then ignore (add_element_from_side `Greater_or_equal_to : bool))
else if not (add_element_from_side `Greater_or_equal_to)
then ignore (add_element_from_side `Less_or_equal_to : bool)
done;
!result
| None ->
Map.subrange
items
~lower_bound:Unbounded
~upper_bound:
(match Map.nth items max_visible_items with
| Some (k, _) -> Excl k
| None -> Unbounded)
in
let%sub get_items = Bonsai.yoink items in
let%sub items =
Bonsai.assoc
(module Key)
items
~f:(fun key item ->
let%arr key = key
and item = item
and get_items = get_items
and selected_key = selected_key
and selected_item_attr = selected_item_attr
and inject = inject
and on_select = on_select in
let selected_attr =
match selected_key with
| Some selected_key when Key.comparator.compare key selected_key = 0 ->
selected_item_attr
| _ -> Attr.empty
in
let move_to_effect =
let%bind.Effect items =
match%bind.Effect get_items with
| Active items -> Effect.return items
| Inactive ->
Effect.never
in
let%bind.Effect offset = Effect.of_sync_fun (Map.rank items) key in
let offset = Option.value offset ~default:0 in
inject (Move_to { key; offset })
in
let attr =
Attr.many
[ selected_attr
; Attr.on_mouseenter (fun _ -> move_to_effect)
; Attr.on_click (fun _ ->
let%bind.Effect () = inject (Set_query "") in
let%bind.Effect () = inject Close_suggestions in
on_select key)
]
in
Node.div ~attrs:[ attr ] [ item ])
in
let%sub handle_keydown =
let%arr inject = inject
and selected_key = selected_key
and on_select = on_select
and expand_direction = expand_direction in
let open Vdom in
let open Js_of_ocaml in
fun ev ->
let move_next = Effect.Many [ inject Move_next; Effect.Prevent_default ] in
let move_prev = Effect.Many [ inject Move_prev; Effect.Prevent_default ] in
let up, down =
match expand_direction with
| Up -> move_next, move_prev
| Down -> move_prev, move_next
in
match Dom_html.Keyboard_code.of_event ev with
| ArrowUp -> up
| Tab when Js.to_bool ev##.shiftKey ->
(match selected_key with
| Some _ -> up
| None -> Effect.Ignore)
| ArrowDown -> down
| Tab ->
(match selected_key with
| Some _ -> down
| None -> Effect.Ignore)
| Escape -> inject Action.Close_suggestions
| Enter ->
(match selected_key with
| Some key ->
Effect.Many
[ on_select key
; inject (Set_query "")
; inject Close_suggestions
; Effect.Prevent_default
]
| None -> inject Open_suggestions)
| _ -> Effect.Ignore
in
let%sub suggestion_container_id = Bonsai.path_id in
let%sub input_id = Bonsai.path_id in
let%arr query = query
and selected_key = selected_key
and inject = inject
and handle_keydown = handle_keydown
and suggestion_list_kind = suggestion_list_kind
and expand_direction = expand_direction
and items = items
and = extra_list_container_attr
and = extra_input_attr
and = extra_attr
and suggestion_container_id = suggestion_container_id
and input_id = input_id in
let container_position, suggestions_position, is_open =
match suggestion_list_kind with
| Suggestion_list_kind.Transient_overlay ->
let is_open = Option.is_some selected_key in
( Attr.style (Css_gen.position `Relative)
, Attr.style (Css_gen.position `Absolute)
, is_open )
| Permanent_fixture -> Attr.empty, Attr.empty, true
in
let on_blur =
Attr.on_blur
(let open Js_of_ocaml in
fun (ev : Dom_html.focusEvent Js.t) ->
match
Option.bind (Js.Optdef.to_option ev##.relatedTarget) ~f:Js.Opt.to_option
with
| Some related_target ->
let id = Js.to_string related_target##.id in
if String.equal id suggestion_container_id || String.equal id input_id
then Effect.Ignore
else inject Close_suggestions
| None -> inject Close_suggestions)
in
let input =
Node.input
~attrs:
[ Attr.id input_id
; Attr.type_ "text"
; Attr.string_property "value" query
; Attr.on_keydown handle_keydown
; Attr.on_input (fun _ query -> inject (Set_query query))
; Attr.on_focus (fun _ -> inject Open_suggestions)
; on_blur
; extra_input_attr
]
()
in
let suggestions =
match is_open with
| false -> Node.div []
| true ->
let position_above_or_below, directed_items =
match expand_direction with
| Up -> Attr.style (Css_gen.bottom (`Px 0)), items |> Map.data |> List.rev
| Down -> Attr.empty, Map.data items
in
let attr =
Attr.(suggestions_position @ position_above_or_below @ extra_list_container_attr)
in
Node.div ~attrs:[ attr ] directed_items
in
let suggestions_container =
Node.div
~attrs:
[ Attr.create "data-test" "query-box-item-container"
; Attr.id suggestion_container_id
; Attr.tabindex (-1)
; Attr.on_wheel
(let open Js_of_ocaml in
fun (ev : Js_of_ocaml_patches.Dom_html.wheelEvent Js.t) ->
let comparison =
match expand_direction with
| Down -> Float.( < ) ev##.deltaY 0.0
| Up -> Float.( > ) ev##.deltaY 0.0
in
Effect.Many
[ (if comparison
then inject Move_prev_with_fixed_offset
else inject Move_next_with_fixed_offset)
; Effect.Prevent_default
])
; on_blur
; container_position
]
[ suggestions ]
in
let view =
Node.div
~attrs:[ extra_attr ]
(match expand_direction with
| Up -> [ suggestions_container; input ]
| Down -> [ input; suggestions_container ])
in
{ selected_item = selected_key; view; query }
;;
let stringable
(type k cmp)
(module Key : Bonsai.Comparator with type t = k and type comparator_witness = cmp)
?initial_query
?max_visible_items
?suggestion_list_kind
?expand_direction
?selected_item_attr
?
?
?
?(to_view = fun _ string -> Vdom.Node.text string)
~on_select
input
=
create
(module Key)
?initial_query
?max_visible_items
?suggestion_list_kind
?expand_direction
?selected_item_attr
?extra_list_container_attr
?extra_input_attr
?extra_attr
~on_select
~f:(fun query ->
Bonsai.Incr.compute (Value.both query input) ~f:(fun incr ->
let%pattern_bind.Incr query, input = incr in
Incr_map.filter_mapi' input ~f:(fun ~key ~data:string ->
let%map.Incr string = string
and query = query in
if Fuzzy_match.is_match ~char_equal:Char.Caseless.equal ~pattern:query string
then Some (to_view key string)
else None)))
()
;;
module Collate_map_with_score = struct
module Scored_key = struct
module T = struct
type 'k t = int * 'k
let sexp_of_t (x, _) = sexp_of_int x
let t_of_sexp _ = assert false
let compare (a, _) (b, _) = Int.compare a b
end
include T
include Comparator.Make1 (T)
module M (T : T) = struct
type nonrec t = T.t t
type nonrec comparator_witness = comparator_witness
let sexp_of_t = sexp_of_t
let t_of_sexp = t_of_sexp
let comparator = comparator
end
module Map = struct
type nonrec ('k, 'v) t = ('k t, 'v, comparator_witness) Map.t
end
end
let collate (type k) ~preprocess ~score ~query_is_as_strict ~to_result input query =
let empty_result =
Map.empty
(module Scored_key.M (struct
type t = k
end))
in
Bonsai.Incr.compute (Value.both input query) ~f:(fun input_and_query ->
let%pattern_bind.Ui_incr input, query = input_and_query in
let%bind.Ui_incr input = input in
let len = Map.length input in
let array = Uniform_array.unsafe_create_uninitialized ~len in
let () =
let index = ref 0 in
Map.iteri input ~f:(fun ~key ~data ->
Uniform_array.set array !index (key, data, preprocess ~key ~data);
incr index)
in
let previous_queries = ref [] in
let filtered_out_at_index = Array.create ~len Int.max_value in
let%map.Ui_incr query = query in
let rec trim_queries qs =
match qs with
| [] -> []
| q :: qs -> if query_is_as_strict query ~as_:q then q :: qs else trim_queries qs
in
previous_queries := query :: trim_queries !previous_queries;
let num_queries = List.length !previous_queries in
Uniform_array.foldi
array
~init:empty_result
~f:(fun index acc (key, data, preprocessed) ->
let score =
if filtered_out_at_index.(index) < num_queries
then 0
else (
let score = score query preprocessed in
filtered_out_at_index.(index)
<- (if score = 0 then num_queries else Int.max_value);
score)
in
if score = 0
then acc
else (
let new_key = (len * score) + index, key in
Map.add_exn acc ~key:new_key ~data:(to_result preprocessed ~key ~data))))
;;
end