package archimedes
Module providing a uniform interface and managing the dynamic loading of the backends. This modules is only useful to create new backends and should not be used for plotting data.
Managing viewports
type text_position =
| CC
(*centrer horizontally and vertically
*)| LC
(*align left horizontally and center vertically
*)| RC
(*align right horizontally and center vertically
*)| CT
(*center horizontally and align top vertically
*)| CB
(*center horizontally and align bottom vertically
*)| LT
(*align left horizontally and top vertically
*)| LB
(*align left horizontally and bottom vertically
*)| RT
(*align right horizontally and top vertically
*)| RB
(*align right horizontally and bottom vertically
*)
module type T = sig ... end
The interface that backends must provide to be registered.
type error =
| Corrupted_dependency of string
| Non_loadable_dependency of string * Dynlink.error
| Nonexistent of string
(*Cannot find the backend in the directories
*)| Not_loadable of string * Dynlink.error
(*Cannot load the backend because of the dynlink error.
*)| Not_registering of string
exception Error of error * string
Exception raised when a backend cannot be loaded.
include T
val set_line_width : t -> float -> unit
set_color bk c
sets the color of the backend bk
to c
.
set_line_width bk w
sets the line width of the backend bk
to w
. The line width is expressed in the natural backend coordinates (i.e. when the CTM is the identity).
set_line_width bk w
sets the line width of the backend bk
to w
. The line width is expressed in the natural backend coordinates (i.e. when the CTM is the identity).
set_line_cap bk c
sets the line cap for the backend bk
to c
.
val set_dash : t -> float -> float array -> unit
set_line_cap bk c
sets the line cap for the backend bk
to c
.
set_dash bk ofs pattern
set_dash bk ofs pattern
set_line_join bk j
sets the line join for the backend bk
to j
.
val get_line_width : t -> float
val get_dash : t -> float array * float
val move_to : t -> float -> float -> unit
Begin a new sub-path. After this call the current point will be (x, y)
.
val line_to : t -> float -> float -> unit
Begin a new sub-path. After this call the current point will be (x, y)
.
line_to bk x y
Adds a line to the path from the current point to position (x, y)
in the current backend coordinates. After this call the current point will be (x, y)
.
If there is no current point before the call to line_to
this function will behave as move_to
bk x y
.
val rel_move_to : t -> float -> float -> unit
val rel_line_to : t -> float -> float -> unit
val curve_to : t -> float -> float -> float -> float -> float -> float -> unit
curve_to bk x1 y1 x2 y2 x3 y3
adds an Bezier curve to the path, starting at the current point, ending at point (x3,y3)
, with control points (x1,y1)
and (x2,y2)
.
val rectangle : t -> float -> float -> w:float -> h:float -> unit
rectangle bk x y w h
adds to the current path of bk
a rectangle whose lower left corner is at (x,y)
and width and height are respectively w
and h
.
val arc : t -> r:float -> a1:float -> a2:float -> unit
arc bk r a1 a2
add an arc to the current path starting from the current point with a radius r
, starting at angle a1
and going clockwise to angle a2
.
val close_path : t -> unit
Adds a line segment to the path from the current point to the beginning of the current sub-path (the most recent point passed to Archimedes.Backend.T.move_to
) and closes this sub-path.
val clear_path : t -> unit
Adds a line segment to the path from the current point to the beginning of the current sub-path (the most recent point passed to Archimedes.Backend.T.move_to
) and closes this sub-path.
Clears the current path. After this call there will be no path. Nothing is guaranteed about the current point (it may not be preserved).
val path_extents : t -> Matrix.rectangle
Clears the current path. After this call there will be no path. Nothing is guaranteed about the current point (it may not be preserved).
val stroke : t -> unit
stroke bk
draw the curve described by the current path according to the current line width and color.
val stroke_preserve : t -> unit
stroke bk
draw the curve described by the current path according to the current line width and color.
Same as stroke
but make sure the current path is unmodified.
val fill : t -> unit
Same as stroke
but make sure the current path is unmodified.
fill bk
draw the curve described by the current path according to the current line width and color. The current path may be modified. This is affected by the CTM.
val fill_preserve : t -> unit
fill bk
draw the curve described by the current path according to the current line width and color. The current path may be modified. This is affected by the CTM.
Same as fill
but make sure the current path is unmodified.
stroke_path bk p
stroke the abstract path p
, where its coordinates are interpreted in the current transformation matrix. Of course, the current clipping, line width and color are be obeyed. This function may modify the current path in bk
.
For backend developers: the internal representation of the path is available in Archimedes_internals.Path
.
stroke_path bk p
stroke the abstract path p
, where its coordinates are interpreted in the current transformation matrix. Of course, the current clipping, line width and color are be obeyed. This function may modify the current path in bk
.
For backend developers: the internal representation of the path is available in Archimedes_internals.Path
.
fill_path_preserve
is similar to stroke_path_preserve
except that it fills the path.
fill_with_color t c
fill the current path of t
with the color c
. Even if the color is transparent, it must replace all underlying elements (contrarily to Backend.T.fill
which will show the underlying elements through a transparent color). If transparency is not supported by the backend, it does the same as Backend.T.fill
, except that this operation does not change the current color of the backend. It may modify the current path however.
val show : t -> unit
Some backends may not show immediately the action of stroke
, fill
, stroke_path_preserve
,... immediately (usually because it is expensive but also to avoid flicker during animations). show bk
forces the backend to update.
val clip_rectangle : t -> float -> float -> w:float -> h:float -> unit
Establishes a new clip rectangle by intersecting the current clip rectangle. This may clear the current path. Calling clip_rectangle
can only make the clip region smaller, never larger. For clip_rectangle
to have only a local effect, put it in a save
/ restore
group.
clip_rectangle
is garantee to respect the CTM only if the components xy
and yx
of the matrix are both 0.
.
val save : t -> unit
Save the current state of the backend. Note that save/restore must not affect the current path.
val restore : t -> unit
Save the current state of the backend. Note that save/restore must not affect the current path.
Restore the saved state of the backend.
val translate : t -> float -> float -> unit
translate cr tx ty
modifies the current transformation matrix by translating the user-space origin by (tx
,ty
).
val scale : t -> float -> float -> unit
translate cr tx ty
modifies the current transformation matrix by translating the user-space origin by (tx
,ty
).
scale sx sy
modifies the current transformation matrix by scaling the X and Y user-space axes by sx
and sy
respectively.
val rotate : t -> float -> unit
scale sx sy
modifies the current transformation matrix by scaling the X and Y user-space axes by sx
and sy
respectively.
Modifies the current transformation matrix by rotating the user-space axes by angle
radians.
Modifies the current transformation matrix by rotating the user-space axes by angle
radians.
Set the current transformation matrix which is the matrix transorming user to device coordinates.
Set the current transformation matrix which is the matrix transorming user to device coordinates.
Return the current transformation matrix. Modifying this matrix does not affect the matrix held in t
.
val flipy : t -> bool
Return the current transformation matrix. Modifying this matrix does not affect the matrix held in t
.
true
iff this kind of device has its Y axis pointing downwards. FIXME: really needed ? Beware that on some devices, the font display happens in the current coordinates.
select_font_face t slant weight family
selects a family and style of font from a simplified description as a family name, slant and weight. Family names are bakend dependent. Raise an exception if the face is not supported.
val set_font_size : t -> float -> unit
select_font_face t slant weight family
selects a family and style of font from a simplified description as a family name, slant and weight. Family names are bakend dependent. Raise an exception if the face is not supported.
Set the scaling of the font.
val text_extents : t -> string -> Matrix.rectangle
Set the scaling of the font.
Returns a rectangle whose width and height specify respectively the length and the height of the text. The x and y values give the lower bottom point of the rectangle as if the text was placed at the origin.
val show_text :
t ->
rotate:float ->
x:float ->
y:float ->
text_position ->
string ->
unit
Returns a rectangle whose width and height specify respectively the length and the height of the text. The x and y values give the lower bottom point of the rectangle as if the text was placed at the origin.
show_text t angle x y pos txt
displays txt
at the point (x
,y
) as indicated by pos
. The point (x
,y
) is in the current coordinate system but the current transformation matrix will NOT be applied to the text itself. angle
indicates by how many radians the text must be rotated w.r.t. the x-axis (in the current coordinate system, assuming it is orthonormal) -- not all device support rotations of angles <> 0.
(in device coordinates). This is an immediate operation: no stroke
nor fill
are required (nor will have any effect).
val make : ?dirs:string list -> string list -> float -> float -> t
make backend width height
creates a new backend of the given dimensions. The units of the dimensions are backend dependent.
The first element of backend
is the name (case insensitive) of the underlying engine. It may be followed by one or several options. For example, "Graphics"
for the graphics backend or "Cairo"; "PNG"; filename
for the Cairo backend, using a PNG surface to be saved to filename
. The empty list selects the graphics backend.
val close : t -> unit
Close the handle. For some backends, the output will not be complete until this function is called.
val height : t -> float
Returns the width of the backend canvas.
val width : t -> float
Returns the height of the backend canvas.
val name : t -> string
Returns the name under which the backend was registered.
Returns the list of available backends in the given directories. Default directories are selected from compile time paths and runtime OCAMLPATH.
Registering new modules
module type Capabilities = sig ... end
module Register (B : Capabilities) : sig ... end
The side effect of this functor application is to register the functions of the backend B
under the name B.name
.