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OCaml-CI is a CI service for OCaml projects. It uses metadata from the project’s opam and dune files to work out what to build, and uses caching to make builds fast. It automatically tests projects against multiple OCaml versions and OS platforms...
OCaml-CI1 is a CI service for OCaml projects. It uses metadata from the project’s opam and dune files to work out what to build, and uses caching to make builds fast. It automatically tests projects against multiple OCaml versions and OS platforms...
Slides, speaker notes and runnable examples mentioned in this talk are available at: https://github.com/ocaml-multicore/ocaml2020-workshop-parallel With the availability of multicore variants of the recent OCaml versions (4.10 and 4.11) that main...
This talk covers: - Integrated Development Environments - Next Steps for the OCaml Platform - Plans for 2020-2021
This proposal describes a presentation to be given at the OCaml’20 workshop. The presentation will cover a new OCaml filesystem, ImpFS, and the related libraries. The filesystem makes use of a B-tree library presented at OCaml’17, and a key-value ...
Rendering OCaml document is widely known as a very difficult task: The ever-evolving OCaml module system is extremely rich and can include complex set of inter-dependencies that are both difficult to compute and to render in a concise document. It...
Coda is a new cryptocurrency that uses zk-SNARKs to dramatically reduce the size of data needed by nodes running its protocol. Nodes communicate in a format automatically derived from type definitions in OCaml source files. As the Coda software ev...
Presented by: Raph Levien The GPU in a modern computer (desktop or mobile) has about an order of magnitude more raw general purpose computing throughput than the CPU, but is barely used except for games, machine learning, and cryptocurrency mining, largely because it’s hard to program. Getting good performance entails massive parallelism (thousands of threads) and careful attention to an explicit memory hierarchy. While GPU compute programming may seem to many like a black art, techniques from functional programming, including immutable data structures and an emphasis on associative operations (monoids) adapt very well to this space. This talk will present techniques used in piet-metal, a new 2D graphics rendering engine optimized for the modern GPU compute, and hopefully will serve as an invitation for the curious to explore this strange but powerful computing environment. Raph Levien is currently an independent researcher exploring 2D graphics, font technology, and GUI, doing most of his work in Rust. Previously he was at Google for 11 years, including on the Android UI toolkit team, mostly working on fonts and text, and before that was the maintainer of Ghostscript. He has a PhD in Computer Science from UC Berkeley, on the topic of curve design tools.
Presented by: Matt Might Precision medicine promises to deliver ultra-personalized care by casting medicine as an optimization problem: identifying the best possible treatment with respect to all available data. A slew of recent advances in biology, starting with the ability to sequence the human genome, have caused an explosion in the amount of data one can collect on a single patient and a similar explosion in the complexity of reasoning about this data in order to solve this optimization problem. Computational support for the practicing physician is no longer an option. This talk covers precision medicine from the ground up for computer scientists — through a personal journey from programming languages research into academic medicine. It will demonstrate progress to date, including the now-routine use of relational programming in miniKanren to identify personalized treatments for patients with some of the rarest and most challenging diseases in the world.
Steve Lee from Microsoft discusses the Powershell roadmap, what's new in Powershell 7, and the differences it has from Windows Powershell.


