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renderinit.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346let () = Debug.print "* Loading renderinit" (* initialisations liées aux sorties graphiques et à la boucle de rendu *) open Tsdl open Common open Oplotdef let window_open = ref false let interrupt_request = ref false let fullscreen = ref false let multisampling = ref true let gl_scale = ref 2. (* user aliases *) let graphics = GRAPHICS_d and gl = GL_d and fig = FIG_d and xfig = XFIG_d and eps = EPS_d and pdf = PDF_d and gv = GV_d and bmp = BMP_d and png = PNG_d and img = IMG_d let default_device = ref GL let default_user_device = ref GL_d (*** interactif: choix de la sortie graphique ***) let set_device devname = default_user_device := devname; default_device := List.assoc devname [ (GRAPHICS_d, GRAPHICS); (GL_d, GL); (FIG_d, FIG); (XFIG_d, FIG); (EPS_d, FIG); (GV_d, FIG); (BMP_d, GL); (PNG_d, GL); (IMG_d, GL); ] (* gestionnaires opengl autorisés *) type gl_handler = SDL | GLUT | GTK let default_gl = ref SDL let set_default_gl x = default_gl := x (* w et h comprennent les marges *) let resize_window w h = let w, h = ( max (w - !left_margin - !right_margin) 5, max (h - !top_margin - !bottom_margin) 5 ) in window_width := w; fwindow_width := float w; window_height := h; fwindow_height := float h (* pour tourner les objets 3D indépendemment des objets 2D: *) (* position en représentation quaternion *) let default_position3d = (1., 0., 0., 0.) let position3d = ref default_position3d (* coeff multiplicatif *) let default_zoom3d = 1. let zoom3d = ref default_zoom3d let mouse_x = ref 0 let mouse_y = ref 0 let frame_length = ref (1000 / 29) (* 29 FPS *) let get_frame_length () = !frame_length let set_frame_length x = frame_length := x let start_time = ref 0 (* utilisé pour réguler l'affichage dans les boucles principales *) let initial_time = ref 0 (* pour geler le temps pendant les freezes *) let time_delay = ref 0 let counter = ref 0 (* numero de l'objet courant. On utilise deux numéros pour un objet axis. Ca permet de séparer le texte des axes *) let get_depth dep : int = match dep with None -> max 0 (900 - !counter) | Some d -> d let wait = Pause 0 (* s'utilise pour attendre la frappe d'une touche *) (* revoir le fonctionnement des pauses ! *) let resume_pause = ref false (* used to escape from paused *) let pause_time : int option ref = ref None let do_not_draw = ref false (* used to stop drawing at some point *) (* use an exception instead ? *) let pause_pass = ref 0 (* how many objects to bypass before pausing *) (* redondantes variables ? *) let pause_init () = pause_time := None; resume_pause := false; do_not_draw := false; pause_pass := 0 let default_color = blue let default_bg_color = ref white let clear = Clear !default_bg_color (*inutilisé ?*) (* la plupart du temps le système graphique se souvient de la dernière couleur utilisée, mais parfois on a besoin de la modifier momentanément, et donc de s'en souvenir *) let current_color = ref blue let text_color = ref red (* fournit le triplet correspondant *) let float_of_color c = (c.r, c.g, c.b) (* fournit un triplet d'entiers rvb de 0 à 255 *) let int_of_color c = ( int_of_float (c.r *. 255.), int_of_float (c.g *. 255.), int_of_float (c.b *. 255.) ) let rgb_of_color c = let r, g, b = int_of_color c in (r lsl 16) + (g lsl 8) + b let opaque c = let r, g, b = int_of_color c in (r, g, b, 255) let sdl_color (r, g, b, a) = Sdl.Color.create ~r ~g ~b ~a (* faire un tableau array pour les 5?? couleurs *) let fig_colors = Array.make 543 0 let init_fig_colors () = Array.fill fig_colors 0 543 0; let rec loop i l = match l with | [] -> () | c :: ll -> fig_colors.(i) <- c; loop (i + 1) ll in loop 0 [ 0x000000; (* black *) 0x0000ff; (* blue *) 0x00ff00; (* green *) 0x00ffff; (* cyan *) 0xff0000; (* red *) 0xff00ff; (* magenta *) 0xffff00; (* yellow *) 0xffffff; (* white *) 0x000090; 0x0000b0; 0x0000d0; 0x87ceff; 0x009000; 0x00b000; 0x00d000; 0x009090; 0x00b0b0; 0x00d0d0; 0x900000; 0xb00000; 0xd00000; 0x900090; 0xb000b0; 0xd000d0; 0x803000; 0xa04000; 0xc06000; 0xff8080; 0xffa0a0; 0xffc0c0; 0xffe0e0; 0xffd700; ] (* trouve l'indice de la première occurence d'un element dans un tableau . Sinon retourne -1 *) let mem array (elem : int) = let l = Array.length array in let rec loop i = if i = l then -1 else if array.(i) = elem then i else loop (i + 1) in loop 0 let fig_of_color c = mem fig_colors (rgb_of_color c) let pr = Printf.printf let map_option f = function Some x -> Some (f x) | None -> None (* first line of output from the shell command *) let string_of_process command = let proc = Unix.open_process_in command in try let res = input_line proc in match Unix.close_process_in proc with | Unix.WEXITED 0 -> Some res | Unix.WEXITED e -> Debug.print "Command %s exited with error %u" command e; None | _ -> Debug.print "Command %s exited with some error" command; None with End_of_file -> Debug.print "Command %s has no output" command; None (* try to obtain the monitor's DPI on linux systems. Does not work with multiple monitors *) let get_pixel_height_from_xrandr () = let line = string_of_process "xrandr | grep \"connected primary\" | grep -E \"[0-9]+x[0-9]+\" -o" in try line |> map_option (fun res -> let i = String.index res 'x' in String.sub res (i + 1) (String.length res - i - 1) |> int_of_string) with _ -> Debug.print "get_pixel_height_from_xrandr: cannot parse output of xrandr (%s)" (match line with None -> "none" | Some s -> s); None let get_device_height_from_xrandr () = let line = string_of_process "xrandr | awk '/connected primary/ {print $NF}'" in try line |> map_option (fun res -> let i = String.index res 'm' in String.sub res 0 i |> int_of_string) with _ -> Debug.print "get_device_height_from_xrandr: cannot parse output of xrandr (%s)" (match line with None -> "none" | Some s -> s); None let get_dpi_from_xrandr () = match (get_device_height_from_xrandr (), get_pixel_height_from_xrandr ()) with | None, _ -> None | _, None -> None | Some m, Some p -> let dpi = float p /. (float m /. 25.4) |> int_of_float in Some dpi let get_dpi_from_xdpyinfo () = let line = string_of_process "xdpyinfo | grep resolution | awk '{print $2}'" in try line |> map_option (fun res -> let i = String.index res 'x' in int_of_string (String.sub res 0 i)) with _ -> Debug.print "get_dpi_from_xdpyinfo: cannot parse output of xpdyinfo (%s)" (match line with None -> "none" | Some s -> s); None let get_dpi () = match (get_dpi_from_xdpyinfo (), get_dpi_from_xrandr ()) with | None, None -> None | Some dpi, None | None, Some dpi -> Some dpi | Some d1, Some d2 -> if abs (d1 - d2) > 5 then begin Debug.print "xrandr and xdpyinfo do not return the same dpi: %u != %u. Choosing \ the smaller." d2 d1; Some (min d1 d2) end else Some d2 let init () = Debug.print "init"; let default_dpi = 110 in let dpi = match get_dpi () with | Some x -> Debug.print "Detected DPI=%u\n" x; x | None -> Debug.print "Cannot get monitor's DPI. Using %u." default_dpi; default_dpi in let s = if dpi <= 110 then 1. else float dpi /. 110. in Debug.print "Using SCALE=%f\n" s; gl_scale := s; window_open := false; fullscreen := false; multisampling := true; interrupt_request := false; default_device := GL; default_user_device := GL_d; default_gl := SDL; position3d := default_position3d; zoom3d := default_zoom3d; mouse_x := 0; mouse_y := 0; frame_length := 1000 / 29; start_time := 0; initial_time := 0; time_delay := 0; counter := 0; default_bg_color := white; current_color := blue; pause_init (); reset_view3 () (* pas néc ? cf disp *) let get_mouse_x () = !mouse_x let get_mouse_y () = !mouse_y let set_mouse_x x = mouse_x := x let set_mouse_y y = mouse_y := y let get_window_height () = !Oplotdef.window_height let () = init ()