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isocurve.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526(* This is part of oplot *) (* San Vu Ngoc 2025 *) (* essentially same as v3 but cleaned up *) (* Plotting the level set of a smooth function *) open Printf open Points open Point2 module C = Common type grid = { h: int; (* number of horizontal cells = #horiz sampling points - 1*) v: int; (* number of vertical cells = #vert sampling points - 1 *) scale : point; (* x and y scales *) origin: point; (* position of the bottom-left of the grid *) } type info = { grid_size : int * int; grid : C.plot_object; (* only if debug=true *) boxes : C.plot_object; steps : int; depth : int; poles : int; message : Buffer.t } let print_info info = let gx, gy = info.grid_size in let m = Buffer.contents info.message in sprintf {|Information about the isocurve execution: ---- | Initial grid size: (%i, %i) | Maximal Newton steps: %i | Recursive subsampling depth: %i | Number of suspected poles: %i%s ---- |} gx gy info.steps info.depth info.poles (if m ="" then "" else ("\n| " ^ m)) |> print_endline type vertex = int * int (* (i,j) i = horizontal direction (so column index) *) type direction = Horizontal | Vertical type edge = { base : vertex; direction : direction } type intersection = { edge : edge; distance : float; (* distance factor in [0,1] from lower-left corner *) } type intersection_at_edge = { horizontal : intersection option; (* un peu redondant ... à optimiser *) vertical : intersection option } let do_option o f = Option.iter f o let sprint_vertex v = sprintf "(%f, %f)" v.x v.y let vertex_pos grid (i,j) = let x = Float.fma (float i) grid.scale.x grid.origin.x in let y = Float.fma (float j) grid.scale.y grid.origin.y in { x; y} let inter_pos grid inter = let p = vertex_pos grid inter.edge.base in match inter.edge.direction with | Horizontal -> { x = Float.fma grid.scale.x inter.distance p.x; y = p.y } | Vertical -> { x = p.x; y = Float.fma grid.scale.y inter.distance p.y} (* WARNING i is the horizontal index (ie. column index), not the line index *) let sample f grid = let a = Array.make_matrix (grid.h+1) (grid.v+1) 0. in for i = 0 to grid.h do for j = 0 to grid.v do a.(i).(j) <- f(vertex_pos grid (i,j)) done; done; a let sign_changes a = let positive = ref true in let c = ref 0 in let h = Array.length a in let v = Array.length a.(0) in for i = 0 to h - 1 do for j = 0 to v - 1 do if a.(i).(j) < 0. then begin if !positive then (incr c; positive := false) end else begin if not !positive then (incr c; positive := true) end done done; !c let make_grid xmin xmax ymin ymax nx ny = let cx = (xmax -. xmin) /. (float nx) in let cy = (ymax -. ymin) /. (float ny) in { h = nx; v = ny; scale = { x = cx; y = cy }; origin = { x = xmin; y = ymin } } let plot_grid grid = let vlines = ref [] in let height = (float grid.v) *. grid.scale.y in let width = (float grid.h) *. grid.scale.x in for i = 0 to grid.h do let p0 = vertex_pos grid (i, 0) in let p1 = { p0 with y = p0.y +. height } in vlines := [p0; p1] :: !vlines; done; let hlines = ref [] in for j = 0 to grid.v do let p0 = vertex_pos grid (0, j) in let p1 = { p0 with x = p0.x +. width } in hlines := [p0; p1] :: !hlines; done; C.Lines (List.concat [!vlines; !hlines]) (* Double the size of the grid; we only compute the new samples *) let refine f (p0, p1) a0 = let gx = Array.length a0 - 1 in let gy = Array.length a0.(0) - 1 in let grid = make_grid p0.x p1.x p0.y p1.y (2*gx) (2*gy) in (* sample f grid *) let a = Array.make_matrix (2*gx + 1) (2*gy + 1) 0. in for i = 0 to 2*gx - 1 do for j = 0 to 2*gy - 1 do let y = if i mod 2 = 0 && j mod 2 = 0 then a0.(i/2).(j/2) else f(vertex_pos grid (i,j)) in a.(i).(j) <- y done; done; a let guess_grid_size msg f (p0, p1) (gx, gy) maxgx = let rec loop a0 a q0 = let gx = Array.length a - 1 in if gx > maxgx then begin Debug.print "Max grid size reached"; Buffer.add_string msg (sprintf "The function seems to be oscillating a lot; the maximum grid \ size (%u) prevents me from analysing finer details. You should \ maybe try to zoom to your region of interest.\n" maxgx); a0 end else let s = sign_changes a in let q = float s /. float gx in Debug.print "[guess_grid_size] gx = %u, q = %f" gx q; if q > q0 +. 0.1 (* or less? 0.5 ? *) then loop a (refine f (p0, p1) a) q else a0 in let grid = make_grid p0.x p1.x p0.y p1.y gx gy in let a0 = sample f grid in loop a0 a0 0. let deriv ?(h=0.000001) f x = (f (x +. h) -. (f x)) /. h type sign_change = | Zero of float | Pole of float (* Find an approximate sign change (zero or pole) of f inside [a,b] (or [b,a]). f(a) and f(b) must have different signs, f(b) <> 0. We find an approximate zero in "[a,b]" (two-sided Newton method + linear interpolation fallback). steps >= 1. If several zeroes are present, which one is chosen is not specified. *) let zero ~steps ~threshold f a b = let rec loop steps (a,fa,da) (b,fb,db) = if abs_float fa < threshold then Zero a else if abs_float fb < threshold then Zero b else let z_l = match da with (* Newton at a *) | 0. -> None | d -> let x = a -. fa /. d in if x < b && x >= a then Some x else None in let z_r = match db with (* Newton at b *) | 0. -> None | d -> let x = b -. fb /. d in if x < b && x >= a then Some x else None in let xm = Float.fma (b -. a) (fa /. (fa -. fb)) a in (* Linear interpolation *) (* Now we select the best candidate *) let c, fc = match z_l, z_r with | Some x1, Some x2 -> let y1 = f x1 in let ay1 = abs_float y1 in let y2 = f x2 in let ay2 = abs_float y2 in let ym = f xm in if ay1 <= ay2 then if ay1 <= abs_float ym then (x1, y1) else (xm, ym) else if ay2 <= abs_float ym then (x2, y2) else (xm, ym) | Some x, None | None, Some x -> let y = f x in let ym = f xm in if abs_float y <= abs_float ym then (x, y) else (xm, ym) | None, None -> (xm, f xm) in if abs_float fc <= threshold then Zero c else if steps <= 1 then (if (fa *. da > 0. || fb *. db < 0.) && Float.(max (abs da) (abs db)) > 10. (* TODO choose constant instead of 10.?? *) then Pole c else Zero c) else let steps = steps - 1 in let za, zb = if fc *. fa < 0. then ((a,fa,da), (c,fc,deriv ~h:((a -. c) /. 10.) f c)) else ((c,fc,deriv ~h:((b -. c) /. 10.) f c), (b,fb,fb)) in loop steps za zb in loop steps (a, f a, deriv ~h:((b -. a) /. 10.) f a) (b, f b, deriv ~h:((a -. b) /. 10.) f b) let gradx f p = deriv (fun t -> f { x=t; y=p.y }) p.x let grady f p = deriv (fun t -> f { x=p.x; y=t }) p.y let grad f p = { x = gradx f p; y = grady f p } let sin_angle v1 v2 = (det v1 v2) /. ((norm v1) *. (norm v2)) (* Find an (approximate) intersection of the curve with the edge. If [select_first=true], the first vertex is included, the second one is excluded. Otherwise, the converse holds. You can think of [select_first=true] as an edge oriented from p1 to p2. The source vertex is included, the target is not. *) let edge_intersection poles ~select_first ~steps resolution f grid f_sample edge = let (i0,j0) = edge.base in let p0 = vertex_pos grid (i0,j0) in let gr = grad f p0 in let max_thresh_factor = 1. in (* TODO study this constant *) let (i1,j1), threshold, g = match edge.direction with | Horizontal -> (i0 + 1, j0), Float.min (max_thresh_factor *. resolution.x) (resolution.x *. abs_float gr.x *.0.001), fun t -> f { x = Float.fma grid.scale.x t p0.x; y = p0.y } | Vertical -> (i0, j0 + 1), Float.min (max_thresh_factor *. resolution.x) (resolution.y *. abs_float gr.y *. 0.001), fun t -> f { x = p0.x; y = Float.fma grid.scale.y t p0.y } in let f0 = f_sample.(i0).(j0) and f1 = f_sample.(i1).(j1) in match select_first with | true -> if f0 = 0. then Some { edge; distance = 0. } else if f0 *. f1 >= 0. then None else begin match zero ~steps ~threshold g 0. 1. with | Zero distance -> Some { edge; distance } | Pole _ -> incr poles; None (* TODO optionally return this anyway *) end | false -> if f1 = 0. then Some { edge; distance = 1. } else if f0 *. f1 >= 0. then None else begin match zero ~steps ~threshold g 0. 1. with | Zero distance -> Some { edge; distance } | Pole _ -> incr poles; None end (* We report the intersection [inter] --- which describes the (vertical) edge corresponding to the whole [line] vector --- to the appropriate subdivision of line. **) let set_v_boundary select_first i col inter = let v = Array.length col - 1 in (* number of vertical cells *) let r, j = Float.modf (inter.distance *. float v) in let j = Float.to_int j in let j, distance = if r = 0. && not select_first then j-1, 1. else j, r in let edge = { base = (i,j); direction = Vertical} in col.(j) <- { col.(j) with vertical = Some { edge; distance } } let set_left_boundary select_first a inter = set_v_boundary select_first 0 a.(0) inter let set_right_boundary select_first a inter = let h = Array.length a - 1 in (* number of horizontal cells *) set_v_boundary select_first h a.(h) inter let set_h_boundary select_first j a inter = let h = Array.length a - 1 in let r, i = Float.modf (inter.distance *. float h) in let i = Float.to_int i in let i, distance = if r = 0. && not select_first then i-1, 1. else i, r in let edge = { base = (i,j); direction = Horizontal } in a.(i).(j) <- { a.(i).(j) with horizontal = Some { edge; distance } } let set_bottom_boundary select_first a inter = set_h_boundary select_first 0 a inter let set_top_boundary select_first a inter = let v = Array.length a.(0) - 1 in set_h_boundary select_first v a inter let set_boundary direct_orientation a (bottom, left, top, right) = do_option bottom (set_bottom_boundary direct_orientation a); do_option top (set_top_boundary direct_orientation a); do_option left (set_left_boundary direct_orientation a); do_option right (set_right_boundary direct_orientation a) (* find all intersections TODO ajouter Boundary Conditions *) let find_intersections ~steps ?bc resolution f grid f_sample = let direct_orientation = true in (* TODO *) let a = Array.make_matrix (grid.h+1) (grid.v+1) {horizontal = None; vertical = None} in do_option bc (set_boundary direct_orientation a); let poles = ref 0 in for j = 0 to grid.v do (* vertical index *) for i = 0 to grid.h - 1 do (* horizontal index *) let edge = { base = (i,j); direction = Horizontal } in let select_first = (i+j) mod 2 = 0 in do_option (edge_intersection poles ~select_first ~steps resolution f grid f_sample edge) (fun inter -> let aij = a.(i).(j) in if aij.horizontal = None then a.(i).(j) <- { aij with horizontal = Some inter }); done; done; for i = 0 to grid.h do for j = 0 to grid.v - 1 do let edge = { base = (i,j); direction = Vertical } in let select_first = (i+j) mod 2 = 1 in do_option (edge_intersection poles ~select_first ~steps resolution f grid f_sample edge) (fun inter -> let aij = a.(i).(j) in if aij.vertical = None then a.(i).(j) <- { aij with vertical = Some inter }); done; done; a, !poles (* Return a list of 0, 1 or 2 pairs of connected intersection points. *) (* Notice that for each face given by [bottom; left; top; right] due to the circular search for intersections, each vertex of the face was selected at most once. *) let connect_full_face ~final_pass f grid (i,j) bottom left top right = let list = List.filter_map (Fun.id) [bottom; left; top; right] in match list with | [] -> Some [] | [_] -> Some [] | [a; b] -> let p1 = inter_pos grid a in let p2 = inter_pos grid b in let g1 = grad f p1 in let g2 = grad f p2 in if final_pass || norm2 g1 = 0. || norm2 g2 = 0. then Some [(a,b)] else begin match sin_angle g1 g2 with | s when abs_float s < 0.1 (* choose ? *) -> Some [(a,b)] | _ -> None end | _ when final_pass -> let res = if List.length list = 3 then begin match bottom, left, top, right with | None, Some l, Some t, Some r -> [(l, t); (t, r)] | Some b, None, Some t, Some r -> [(t, r); (r, b)] | Some b, Some l, None, Some r -> [(r, b); (b, l)] | Some b, Some l, Some t, None -> [(b, l); (l, t)] | _ -> Debug.print "Error !! at (%d,%d)" i j; [] end else begin Debug.print "Isocure: Quadruple intersection at (i,j)=(%d,%d) (x,y)=%s" i j (sprint_vertex (vertex_pos grid (i,j))); match bottom, left, top, right with | Some b, Some l, Some t, Some r -> (* There are three possible choices (incl. one with crossing). We use gradient to decide. *) let pb = inter_pos grid b in let pl = inter_pos grid l in let pt = inter_pos grid t in let pr = inter_pos grid r in let g = grad f pb in let vbl = sub pl pb in let vbt = sub pt pb in let vbr = sub pr pb in let dl = abs_float (dot g vbl) /. norm vbl in let dt = abs_float (dot g vbt) /. norm vbt in let dr = abs_float (dot g vbr) /. norm vbr in if dl <= dt then if dl <= dr then [(b, l); (r, t)] else [(r, b); (t, l)] else if dt <= dr then [(b, t); (r, l)] else [(r, b); (t, l)] | _ -> [] end in Some res | _ -> None let connect_all ?(final_pass = true) f grid a = let list = ref [] in let new_pass = ref [] in for j = 0 to grid.v - 1 do for i = 0 to grid.h - 1 do let bottom = a.(i).(j).horizontal in let left = a.(i).(j).vertical in let top = a.(i).(j+1).horizontal in let right = a.(i+1).(j).vertical in let cons = connect_full_face ~final_pass f grid (i,j) bottom left top right in match cons with | Some c -> list := List.rev_append c !list | None -> let bc = (bottom, left, top, right) in new_pass := ((i,j), bc) :: !new_pass done; done; let seg_list : point list list = List.map (fun (i1,i2) -> [inter_pos grid i1; inter_pos grid i2]) !list in (seg_list, !new_pass) let rec pass_loop poles acc_plist ~debug ~steps ~depth resolution f size pass_size = function | [] -> [] | (p0,p1,_bc) :: _rest as plist -> let nx,ny = size in let cell_size = { x = (abs_float (p1.x -. p0.x) /. float nx); y = (abs_float (p1.y -. p0.y) /. float ny) } in let final_pass = cell_size.x <= resolution.x || cell_size.y <= resolution.y || pass_size = (1,1) in let n = List.length plist in Debug.print "Loop over %u cell%s. Cell size = (%g, %g). Final pass = %b" n (if n>1 then "s" else "") cell_size.x cell_size.y final_pass; List.fold_left (fun list p -> List.rev_append (cell_loop poles acc_plist ~debug ~final_pass ~steps ~depth resolution f size pass_size p) list) [] plist and cell_loop poles acc_plist ~debug ~final_pass ~steps ~depth resolution f size pass_size (p0, p1, bc) : C.points list = let nx, ny = size in Debug.print " * findind contour in cell: (%f,%f,%f,%f) size=(%u,%u)" p0.x p0.y p1.x p1.y nx ny; let grid = make_grid p0.x p1.x p0.y p1.y nx ny in let f_sample = sample f grid in let a, pol = find_intersections ?bc ~steps resolution f grid f_sample in poles := !poles + pol; let final_pass = final_pass || (depth <= 1) in let list, new_pass = connect_all ~final_pass f grid a in let new_plist = List.map (fun ((i, j), bc) -> vertex_pos grid (i, j), vertex_pos grid (i+1, j+1), Some bc) new_pass in if debug then acc_plist := List.rev_append new_plist !acc_plist; let llist = pass_loop poles acc_plist ~debug ~steps ~depth:(depth - 1) resolution f pass_size pass_size new_plist in List.rev_append llist list let box p0 p1 = [p0; {p0 with x = p1.x}; p1; {p0 with y = p1.y}; p0] (* call this function to create a User structure that oplot can display *) (* TODO: optionnally pass the gradient to speed up computations *) (* todo MEMOIZE wrt view *) let compute_level ?(debug=false) ?(pixel_size = (500,500)) ?grid_size ?(sub_size = (2,2)) ?(steps=4) ?(better=0) ?depth f v : C.plot_object * info = let message = Buffer.create 80 in let p0,p1 = v in let width, height = pixel_size in let (gx, gy) = match grid_size with | Some g -> g | None -> let gxmax = width / 2 in let f_sample = guess_grid_size message f v (34,34) gxmax in (* TODO reuse of memoize f_sample *) let gx = Array.length f_sample - 1 in (gx, gx) in (* An even number is usually nicer when the functions is symmetric around the origin. TODO non square grid ? *) let resolution = { x = abs_float (p1.x -. p0.x) /. float width; y = abs_float (p1.y -. p0.y) /. float height } in let max_depth = log ((float width) /. (float gx)) /. log (float (fst sub_size)) |> Float.ceil |> Float.to_int in let depth = match depth with | Some d when d > max_depth -> Debug.print "Requested depth %u is too high, using %u" d max_depth; max_depth | Some d -> d | None -> max_depth in let depth = depth + better in let steps = steps + 2*better in let acc_plist = ref [] in let poles = ref 0 in let llist : C.points list = pass_loop ~debug poles acc_plist ~steps ~depth resolution f (gx, gy) sub_size [p0, p1, None] in let boxes = List.map (fun (p0, p1, _) -> box p0 p1) !acc_plist in if !poles > 0 then begin let a, b, c = if !poles = 1 then "one sign change has", "a pole", "a zero" else sprintf "%u sign changes have" !poles, "poles", "zeroes" in let msg = sprintf "Warning, %s been considered as %s and hence \ not reported as %s. If you think this is not \ true you should increase resolution or zoom to a \ smaller region.\n" a b c in Buffer.add_string message msg end; let grid = if debug then plot_grid (make_grid p0.x p1.x p0.y p1.y gx gy) else Lines [] in let info = { grid_size = (gx, gy); grid; boxes = Lines boxes; depth; steps; message; poles = !poles } in Lines llist, info (* Local Variables: compile-command:"cd ..;dune build" End: *)