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interpret.ml1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 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525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659(* * interpret.ml * ----------- * Copyright : (c) 2019 - 2020, ZAN DoYe <zandoye@gmail.com> * Licence : MIT * * This file is a part of mew_vi. *) open Vi_action open Edit_action open React module Make (Concurrent:Mew.Concurrent.S) = struct module MsgBox = Concurrent.MsgBox module Thread = Concurrent.Thread let (>>=)= Thread.bind type keyseq= Modal.Key.t list module Resolver = struct type t= status -> keyseq -> result and result= | Accept of (Edit_action.t * keyseq * Mode.Name.t) | Continue of (t * keyseq) | Rejected of keyseq and status= { mode: Mode.Name.t signal; set_mode: ?step:step -> Mode.Name.t -> unit; keyseq: keyseq signal; set_keyseq: ?step:step -> keyseq -> unit; mutable resolver_insert: t; mutable resolver_normal: t; mutable resolver_command: t; } let resolver_dummy= fun _status keyseq-> Rejected keyseq let resolver_insert status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if key.Key.control && key.code = Char "[" then (status.set_mode Mode.Name.Normal; Accept ( Vi [Motion ((Left 1), 1); ChangeMode Normal] , tl , Mode.Name.Normal)) else if key.code = Escape then (status.set_mode Mode.Name.Normal; Accept ( Vi [Motion ((Left 1), 1); ChangeMode Normal] , tl , Mode.Name.Normal)) else Accept ( Bypass [key] , tl , Mode.Name.Insert) module Normal = struct let try_count continuation status keyseq= let get_count numseq= match numseq with | ""-> None | _-> Some (int_of_string numseq) in let rec other_num numseq _status keyseq= match keyseq with | []-> Rejected keyseq | key::tl-> match key.Key.code with | Char code-> if String.length code = 1 && code >= "0" && code <= "9" && not (key.Key.control || key.Key.meta || key.Key.shift) then let resolver= other_num (numseq ^ code) in Continue (resolver, tl) else continuation (get_count numseq) status keyseq | Escape-> Rejected tl | _-> continuation (get_count numseq) status keyseq in let first_num ()= match keyseq with | []-> Rejected keyseq | key::tl-> match key.Key.code with | Char code-> if String.length code = 1 && not (key.Key.control || key.Key.meta || key.Key.shift) then if code >= "1" && code <= "9" then let resolver= other_num code in Continue (resolver, tl) else continuation (get_count "") status keyseq else continuation (get_count "") status keyseq | Escape-> Rejected tl | _-> continuation (get_count "") status keyseq in first_num () let try_motion count= let count= match count with | Some count-> count | None-> 1 in let try_motion_g count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "e"-> Accept ( Vi [Motion ((Word_back_end num), count)] , tl , Mode.Name.Normal) | Char "E"-> Accept ( Vi [Motion ((WORD_back_end num), count)] , tl , Mode.Name.Normal) | Char "g"-> Accept ( Vi [Motion (GotoLine_first, count)] , tl , Mode.Name.Normal) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_occurence ?(backward=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char chr-> if backward then Accept ( Vi [Motion (Occurrence_inline_back chr, count*num)] , tl , Mode.Name.Normal) else Accept ( Vi [Motion (Occurrence_inline chr, count*num)] , tl , Mode.Name.Normal) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_occurence_till ?(backward=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char chr-> if backward then Accept ( Vi [Motion (Occurrence_inline_till_back chr, count*num)] , tl , Mode.Name.Normal) else Accept ( Vi [Motion (Occurrence_inline_till chr, count*num)] , tl , Mode.Name.Normal) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_n num _status keyseq= let num= match num with | Some n-> n | None-> 1 in match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "h"-> Accept ( Vi [Motion ((Left num), count)] , tl , Mode.Name.Normal) | Char "l"-> Accept ( Vi [Motion ((Right num), count)] , tl , Mode.Name.Normal) | Char "j"-> Accept ( Vi [Motion ((Downward num), count)] , tl , Mode.Name.Normal) | Char "k"-> Accept ( Vi [Motion ((Upward num), count)] , tl , Mode.Name.Normal) | Char "0"-> Accept ( Vi [Motion ((Line_FirstChar num), count)] , tl , Mode.Name.Normal) | Char "$"-> Accept ( Vi [Motion ((Line_LastChar num), count)] , tl , Mode.Name.Normal) | Char "^"-> Accept ( Vi [Motion ((Line_FirstNonBlank num), count)] , tl , Mode.Name.Normal) | Char "w"-> Accept ( Vi [Motion ((Word num), count)] , tl , Mode.Name.Normal) | Char "W"-> Accept ( Vi [Motion ((WORD num), count)] , tl , Mode.Name.Normal) | Char "b"-> Accept ( Vi [Motion ((Word_back num), count)] , tl , Mode.Name.Normal) | Char "B"-> Accept ( Vi [Motion ((WORD_back num), count)] , tl , Mode.Name.Normal) | Char "e"-> Accept ( Vi [Motion ((Word_end num), count)] , tl , Mode.Name.Normal) | Char "E"-> Accept ( Vi [Motion ((WORD_end num), count)] , tl , Mode.Name.Normal) | Char "G"-> Accept ( Vi [Motion (GotoLine_last, count)] , tl , Mode.Name.Normal) | Char "g"-> let resolver= try_motion_g count num in Continue (resolver, tl) | Char "f"-> let resolver= try_motion_occurence count num in Continue (resolver, tl) | Char "F"-> let backward= true in let resolver= try_motion_occurence ~backward count num in Continue (resolver, tl) | Char "t"-> let resolver= try_motion_occurence_till count num in Continue (resolver, tl) | Char "T"-> let backward= true in let resolver= try_motion_occurence_till ~backward count num in Continue (resolver, tl) | Char "%"-> Accept ( Vi [Motion (Match, 1)] , tl , Mode.Name.Normal) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in try_count try_motion_n let try_change_mode status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "i"-> (status.set_mode Mode.Name.Insert; Accept ( Vi [ChangeMode Insert] , tl , Mode.Name.Insert)) | Char "I"-> (status.set_mode Mode.Name.Insert; Accept ( Vi [ Motion (Line_FirstNonBlank 1, 1); ChangeMode Insert] , tl , Mode.Name.Insert)) | Char "a"-> (status.set_mode Mode.Name.Insert; Accept ( Vi [ Motion (Right_nl 1, 1); ChangeMode Insert] , tl , Mode.Name.Insert)) | Char "A"-> (status.set_mode Mode.Name.Insert; Accept ( Vi [ Motion (Line_LastChar_nl 1, 1); ChangeMode Insert] , tl , Mode.Name.Insert)) | _-> Rejected keyseq else Rejected keyseq let try_modify count= let count= match count with | Some count-> count | None->1 in let try_motion_n ~action count num _status keyseq = let num= match num with | Some n-> n | None-> 1 and next_mode= if action = `Change then Mode.Name.Insert else Mode.Name.Normal in let make_actions tl motion count= let action= match action with | `Change-> Change (motion, count) | `Delete-> Delete (motion, count) | `Yank-> Yank (motion, count) in Accept ( Vi [action] , tl , next_mode) in let try_motion_g count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "e"-> make_actions tl (Word_back_end num) count | Char "E"-> make_actions tl (WORD_back_end num) count | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_quote ?(inner=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char chr-> if inner then make_actions tl (Quote_inner (chr, num)) count else make_actions tl (Quote_include (chr, num)) count | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_object ?(inner=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "(" | Char ")"-> if inner then make_actions tl (Parenthesis_inner num) count else make_actions tl (Parenthesis_include num) count | Char "[" | Char "]"-> if inner then make_actions tl (Bracket_inner num) count else make_actions tl (Bracket_include num) count | Char "<" | Char ">"-> if inner then make_actions tl (AngleBracket_inner num) count else make_actions tl (AngleBracket_include num) count | Char "{" | Char "}"-> if inner then make_actions tl (Brace_inner num) count else make_actions tl (Brace_include num) count | Char "'"-> if inner then make_actions tl (Quote_inner ("'", num)) count else make_actions tl (Quote_include ("'", num)) count | Char "\""-> if inner then make_actions tl (Quote_inner ("\"", num)) count else make_actions tl (Quote_include ("\"", num)) count | Char "w"-> if inner then make_actions tl (Word_inner num) count else make_actions tl (Word_include num) count | Char "W"-> if inner then make_actions tl (WORD_inner num) count else make_actions tl (WORD_include num) count | Char "q"-> let resolver= try_motion_quote ~inner count num in Continue (resolver, tl) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_occurence ?(backward=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char chr-> if backward then make_actions tl (Occurrence_inline_back chr) (count * num) else make_actions tl (Occurrence_inline chr) (count * num) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let try_motion_occurence_till ?(backward=false) count num _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char chr-> if backward then make_actions tl (Occurrence_inline_till_back chr) (count * num) else make_actions tl (Occurrence_inline_till chr) (count * num) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "h"-> make_actions tl (Left num) count | Char "l"-> make_actions tl (Right num) count | Char "j"-> make_actions tl (Downward num) count | Char "k"-> make_actions tl (Upward num) count | Char "0"-> make_actions tl (Line_FirstChar num) count | Char "$"-> make_actions tl (Line_LastChar num) count | Char "^"-> make_actions tl (Line_FirstNonBlank num) count | Char "w"-> make_actions tl (Word num) count | Char "W"-> make_actions tl (WORD num) count | Char "b"-> make_actions tl (Word_back num) count | Char "B"-> make_actions tl (WORD_back num) count | Char "e"-> make_actions tl (Word_end num) count | Char "E"-> make_actions tl (WORD_end num) count | Char "g"-> let resolver= try_motion_g count num in Continue (resolver, tl) | Char "d"-> if action = `Delete then make_actions tl Line count else Rejected keyseq | Char "a"-> let resolver= try_motion_object count num in Continue (resolver, tl) | Char "i"-> let inner= true in let resolver= try_motion_object ~inner count num in Continue (resolver, tl) | Char "f"-> let resolver= try_motion_occurence count num in Continue (resolver, tl) | Char "F"-> let backward= true in let resolver= try_motion_occurence ~backward count num in Continue (resolver, tl) | Char "t"-> let resolver= try_motion_occurence_till count num in Continue (resolver, tl) | Char "T"-> let backward= true in let resolver= try_motion_occurence_till ~backward count num in Continue (resolver, tl) | Char "%"-> make_actions tl Match 1 | Char "y"-> if action = `Yank then make_actions tl Line count else Rejected keyseq | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in let determin count _status keyseq= match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "u"-> Accept (Vi [Undo count], tl, Mode.Name.Normal) | Char "p"-> Accept (Vi [Paste_after count], tl, Mode.Name.Normal) | Char "P"-> Accept (Vi [Paste_before count], tl, Mode.Name.Normal) | Char "d"-> let resolver= try_count (try_motion_n ~action:`Delete count) in Continue (resolver, tl) | Char "c"-> let resolver= try_count (try_motion_n ~action:`Change count) in Continue (resolver, tl) | Char "D"-> Accept ( Vi [Delete ((Line_LastChar 1), count)], tl, Mode.Name.Normal) | Char "C"-> Accept ( Vi [Delete ((Line_LastChar 1), count)], tl, Mode.Name.Insert) | Char "x"-> Accept ( Vi [Delete ((Right 1), count)] , tl , Mode.Name.Normal) | Char "s"-> Accept ( Vi [Delete ((Right 1), count)] , tl , Mode.Name.Insert) | Char "J"-> Accept ( Vi [(Join count)] , tl , Mode.Name.Normal) | Char "y"-> let resolver= try_count (try_motion_n ~action:`Yank count) in Continue (resolver, tl) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) in determin count let try_insert count _status keyseq= let count= match count with | Some count-> count | None-> 1 in match keyseq with | []-> Rejected [] | key::tl-> if not (key.Key.control || key.Key.meta || key.Key.shift) then match key.Key.code with | Char "o"-> Accept ( Vi [Insert ((Newline_below ""), count)] , tl , Mode.Name.Insert) | Char "O"-> Accept ( Vi [Insert ((Newline_above ""), count)] , tl , Mode.Name.Insert) | _-> Rejected keyseq else Accept (Bypass [key], tl, Mode.Name.Normal) let try_motion_modify_insert count status keyseq= match try_motion count status keyseq with | Rejected keyseq-> let resolver status keyseq= match try_modify count status keyseq with | Rejected keyseq-> let resolver= try_insert count in Continue (resolver, keyseq) | r-> r in Continue (resolver, keyseq) | r-> r let resolver_normal status keyseq= match keyseq with | []-> Rejected [] | _-> match try_change_mode status keyseq with | Rejected keyseq-> try_count try_motion_modify_insert status keyseq | r-> r end let make_status ?(mode= Mode.Name.Insert) ?(keyseq=[]) ?(resolver_insert= resolver_insert) ?(resolver_normal= Normal.resolver_normal) ?(resolver_command= resolver_dummy) () = let mode, set_mode= React.S.create mode in let keyseq, set_keyseq= React.S.create keyseq in { mode; set_mode; keyseq; set_keyseq; resolver_insert; resolver_normal; resolver_command; } let rec interpret ?resolver ?(keyseq=[]) status (keyIn: Modal.Key.t MsgBox.t) (action: Edit_action.t MsgBox.t) () = let resolver= match resolver with | Some resolver-> resolver | None-> match S.value status.mode with | Mode.Name.Insert-> status.resolver_insert | _-> status.resolver_normal in (match keyseq with | []-> MsgBox.get keyIn >>= fun key-> Thread.return [key] | _-> Thread.return keyseq) >>= fun keyseq-> match resolver status keyseq with | Accept (edit, keyseq, next_mode)-> status.set_mode next_mode; MsgBox.put action edit >>= interpret status ~keyseq keyIn action | Continue (resolver, keyseq)-> interpret status ~resolver ~keyseq keyIn action () | Rejected _keyseq-> MsgBox.put action Dummy >>= interpret status keyIn action end end