package gl-legacy

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Source file gl_legacy.ml

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(* Gl_legacy

   Quick ocaml library for using legacy OpenGL immediate-mode, matrix stack,
   display lists and feedback mode. Works alongside tgls for retro OpenGL 1.x
   style code.

   Work in progress. However, the current version is sufficient for runnning
   oplot, so without other incentive, it may stay as it is.

   San Vu Ngoc 2025
*)

module C = Ctypes
open Ctypes
open Foreign
open Bigarray

type enum = Unsigned.uint
type matrixf =  (float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array1.t
type matrixd =  (float, Bigarray.float64_elt, Bigarray.c_layout) Bigarray.Array1.t

let uu_of_int = Unsigned.UInt.of_int
let enum_to_int = Unsigned.UInt.to_int
let int_to_enum = uu_of_int
let ( lor ) = Unsigned.UInt.logor

(* ---------------------------------------------------------------------- *)
(* Dynamically open the OpenGL shared library *)

let lib_gl =
  if Sys.os_type = "Win32" then
    Dl.dlopen ~flags:[Dl.RTLD_NOW; Dl.RTLD_GLOBAL] ~filename:"opengl32.dll"
    |> Option.some
  else if Sys.os_type = "Unix" then
    (* Linux / BSD usually have libGL.so.1 *)
    try
      Dl.dlopen ~flags:[Dl.RTLD_NOW; Dl.RTLD_GLOBAL] ~filename:"libGL.so.1"
    |> Option.some
    with (* maybe macOS *)
      _ ->
      Dl.dlopen ~flags:[Dl.RTLD_NOW; Dl.RTLD_GLOBAL]
        ~filename:"/System/Library/Frameworks/OpenGL.framework/OpenGL"
      |> Option.some
  else begin
    print_endline "Could not find OpenGL library file.";
    None
  end
(* ---------------------------------------------------------------------- *)
(* Helpers to reduce boilerplate *)

let foreign0 name =
  foreign ?from:lib_gl name (void @-> returning void)

let foreign1 name t1 =
  foreign ?from:lib_gl name (t1 @-> returning void)

let foreign2 name t1 t2 =
  foreign ?from:lib_gl name (t1 @-> t2 @-> returning void)

let foreign3 name t1 t2 t3 =
  foreign ?from:lib_gl name (t1 @-> t2 @-> t3 @-> returning void)

let foreign4 name t1 t2 t3 t4 =
  foreign ?from:lib_gl name (t1 @-> t2 @-> t3 @-> t4 @-> returning void)

let foreign5 name t1 t2 t3 t4 t5 =
  foreign ?from:lib_gl name
    (t1 @-> t2 @-> t3 @-> t4 @-> t5 @-> returning void)

let foreign6 name t1 t2 t3 t4 t5 t6 =
  foreign ?from:lib_gl name
    (t1 @-> t2 @-> t3 @-> t4 @-> t5 @-> t6 @-> returning void)

(* ---------------------------------------------------------------------- *)
(* Immediate mode core *)

let enum = C.uint

let gl_begin = foreign1 "glBegin" enum
let gl_end = foreign0 "glEnd"
let enable = foreign1 "glEnable" enum (* already in Tgl3 *)
let disable = foreign1 "glDisable" enum (* already in Tgl3 *)

(* vertices *)
let vertex2f = foreign2 "glVertex2f" C.float C.float
let vertex2d = foreign2 "glVertex2d" C.double C.double
let vertex3f = foreign3 "glVertex3f" C.float C.float C.float
let vertex4f = foreign4 "glVertex4f" C.float C.float C.float C.float

(* colors *)
let color3f = foreign3 "glColor3f" C.float C.float C.float
let color4f = foreign4 "glColor4f" C.float C.float C.float C.float

(* texcoords *)
let tex_coord2f = foreign2 "glTexCoord2f" C.float C.float
let tex_coord2d = foreign2 "glTexCoord2d" C.double C.double


(* normals *)
let normal3f = foreign3 "glNormal3f" C.float C.float C.float

(* ---------------------------------------------------------------------- *)
(* Matrix stack & transforms *)

let matrix_mode   = foreign1 "glMatrixMode" enum
let load_identity = foreign0 "glLoadIdentity"
let push_matrix   = foreign0 "glPushMatrix"
let pop_matrix    = foreign0 "glPopMatrix"

let translatef = foreign3 "glTranslatef" C.float C.float C.float
let rotatef = foreign4 "glRotatef" C.float C.float C.float C.float
let rotated = foreign4 "glRotated" C.double C.double C.double C.double
(* angle x y z *)

let scalef = foreign3 "glScalef" C.float C.float C.float

(* let mult_matrixf mat = *)
(*   let ptr = C.bigarray_start C.array2 mat in *)
(*   mult_matrixf ptr *)

let ortho =
  foreign6 "glOrtho"
    C.double C.double
    C.double C.double
    C.double C.double

let frustum =
  foreign6 "glFrustum"
    C.double C.double
    C.double C.double
    C.double C.double

let viewport =
  foreign4 "glViewport" C.int C.int C.int C.int

let flush  = foreign0 "glFlush"
let finish = foreign0 "glFinish"

(* matrix load/mult *)
let load_matrixf = foreign1 "glLoadMatrixf" (ptr C.float)
let mult_matrixf = foreign1 "glMultMatrixf" (ptr C.float)
let load_matrixd = foreign1 "glLoadMatrixd" (ptr C.double)
let mult_matrixd = foreign1 "glMultMatrixd" (ptr C.double)

(* ---------------------------------------------------------------------- *)
(* Convenience wrappers for Bigarray matrices *)

let check_len16 name len =
  if len <> 16 then invalid_arg (name ^ ": expected length-16 array")

let load_matrixf (m : (float, float32_elt, c_layout) Array1.t) : unit =
  check_len16 "load_matrixf" (Array1.dim m);
  let p = C.bigarray_start C.array1 m in
  load_matrixf p

(* https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glMultMatrix.xml
   Column major *)
let mult_matrixf (m : (float, float32_elt, c_layout) Array1.t) : unit =
  check_len16 "mult_matrixf" (Array1.dim m);
  let p = C.bigarray_start C.array1 m in
  mult_matrixf p

let load_matrixd (m : (float, float64_elt, c_layout) Array1.t) : unit =
  check_len16 "load_matrixd" (Array1.dim m);
  let p = C.bigarray_start C.array1 m in
  load_matrixd p

let mult_matrixd (m : (float, float64_elt, c_layout) Array1.t) : unit =
  check_len16 "mult_matrixd" (Array1.dim m);
  let p = C.bigarray_start C.array1 m in
  mult_matrixd p


(* ---------------------------------------------------------------------- *)
(* Clear *)

(* This one already exists in tgl3 *)
let clear_color =
  foreign4 "glClearColor" C.float C.float C.float C.float

(* This one already exists in tgl3 *)
let clear = foreign1 "glClear" enum

(* Clear buffer bits (also in tgl3) *)
let color_buffer_bit   = uu_of_int 0x00004000
let depth_buffer_bit   = uu_of_int 0x00000100
let stencil_buffer_bit = uu_of_int 0x00000400

let lightfv = foreign3 "glLightfv" enum enum (ptr C.float)
let lightfv light_id kind values =
  let ba = Array1.of_array float32 c_layout values in
  lightfv light_id kind (Ctypes.bigarray_start Ctypes.array1 ba)

let light_modelf = foreign2 "glLightModelf" enum C.float

let light_modelfv = foreign2 "glLightModelfv" enum (ptr C.float)
let light_modelfv enum values =
  let ba = Array1.of_array float32 c_layout values in
  light_modelfv enum (Ctypes.bigarray_start Ctypes.array1 ba)

let materialf = foreign3 "glMaterialf" enum enum C.float

let materialfv = foreign3 "glMaterialfv" enum enum (ptr C.float)
let materialfv face name values =
  let ba = Array1.of_array float32 c_layout values in
  materialfv face name (Ctypes.bigarray_start Ctypes.array1 ba)

let color_material = foreign2 "glColorMaterial" enum enum

(* Material and light property constants *)
let ambient              = uu_of_int 0x1200
let diffuse              = uu_of_int 0x1201
let specular             = uu_of_int 0x1202
let emission             = uu_of_int 0x1600
let shininess            = uu_of_int 0x1601
let ambient_and_diffuse  = uu_of_int 0x1602
let color_indexes        = uu_of_int 0x1603

let position       = uu_of_int 0x1203
let front          = uu_of_int 0x0404
let back           = uu_of_int 0x0405
let front_and_back = uu_of_int 0x0408

let light_model_local_viewer = uu_of_int 0x0B51
let light_model_two_side     = uu_of_int 0x0B52
let light_model_ambient      = uu_of_int 0x0B53

(* ---------------------------------------------------------------------- *)
(* Common constants *)

let modelview  = uu_of_int 0x1700  (* GL_MODELVIEW *)
let projection = uu_of_int 0x1701  (* GL_PROJECTION *)
let texture    = uu_of_int 0x1702  (* GL_TEXTURE *)

let points         = uu_of_int 0x0000
let lines          = uu_of_int 0x0001
let line_loop      = uu_of_int 0x0002
let line_strip     = uu_of_int 0x0003
let triangles      = uu_of_int 0x0004
let triangle_strip = uu_of_int 0x0005
let triangle_fan   = uu_of_int 0x0006
let quads          = uu_of_int 0x0007
let quad_strip     = uu_of_int 0x0008
let polygon        = uu_of_int 0x0009

(* Enable/Disable capabilities *)
let lighting        = uu_of_int 0x0B50
let light0          = uu_of_int 0x4000
(* TODO cf https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glLight.xml *)
let color_material_enum  = uu_of_int 0x0B57
let normalize       = uu_of_int 0x0BA1
let polygon_smooth  = uu_of_int 0x0B41 (* already in Tgl3 *)
let line_smooth     = uu_of_int 0x0B20 (* already in Tgl3 *)
let point_smooth    = uu_of_int 0x0B10
let depth_test      = uu_of_int 0x0B71 (* already in Tgl3 *)
let cull_face       = uu_of_int 0x0B44 (* cull_face_enum in Tgl3 *)

(* Constants for glRenderMode *)
let render   = uu_of_int 0x1C00
let select   = uu_of_int 0x1C02
let feedback = uu_of_int 0x1C01

type render_mode =
  | RENDER
  | SELECT
  | FEEDBACK

let render_mode_enum = function
  | RENDER -> render
  | SELECT -> select
  | FEEDBACK -> feedback


(* Images *)

let texture_2d = uu_of_int 0x0DE1
let copy_pixels = foreign5 "glCopyPixels" C.int C.int C.int C.int enum

let tex_envf = foreign3 "glTexEnvf" enum enum float
let tex_envi = foreign3 "glTexEnvi" enum enum enum
let tex_envfv = foreign3 "glTexEnvfv" enum enum (ptr float)
let tex_enviv = foreign3 "glTexEnviv" enum enum (ptr C.int)

let color    = uu_of_int 0x1800
let depth    = uu_of_int 0x1801
let stencil  = uu_of_int 0x1802

(* Targets *)
let texture_env   = uu_of_int 0x2300

(* Parameters *)
let texture_env_mode = uu_of_int 0x2200
let texture_env_color = uu_of_int 0x2201

(* Values for GL_TEXTURE_ENV_MODE *)
let modulate     = uu_of_int 0x2100
let decal        = uu_of_int 0x2101
let blend        = uu_of_int 0x0BE2
let replace      = uu_of_int 0x1E01


(* GLint glRenderMode(GLenum mode) *)
let render_mode =
  foreign "glRenderMode" (enum @-> returning C.int)

let render_mode mode =
  render_mode (render_mode_enum mode)

module Feedback = struct
  (* Constants for feedback buffer types *)
  let gl_2d        = uu_of_int 0x0600
  let gl_3d        = uu_of_int 0x0601
  let gl_3d_color  = uu_of_int 0x0602
  let gl_3d_color_texture = uu_of_int 0x0603
  let gl_4d_color_texture = uu_of_int 0x0604

  type buffer =
    | GL_2D
    | GL_3D
    | GL_3D_COLOR
    | GL_3D_COLOR_TEXTURE
    | GL_4D_COLOR_TEXTURE

  (* Query replace regex
     | \([A-Z0-9_]*\)
   → | \1 -> \,(downcase \1)

     ou bien
     \([A-Z0-9_]*\) → -> \,(downcase \1))

  *)
  let buffer_type_enum = function
    | GL_2D -> gl_2d
    | GL_3D -> gl_3d
    | GL_3D_COLOR -> gl_3d_color
    | GL_3D_COLOR_TEXTURE -> gl_3d_color_texture
    | GL_4D_COLOR_TEXTURE -> gl_4d_color_texture


  (* Feedback buffer tokens *)
  let pass_through_token   = uu_of_int 0x0700
  let point_token          = uu_of_int 0x0701
  let line_token           = uu_of_int 0x0702
  let line_reset_token     = uu_of_int 0x0707
  let polygon_token        = uu_of_int 0x0703
  let bitmap_token         = uu_of_int 0x0704
  let draw_pixel_token     = uu_of_int 0x0705
  let copy_pixel_token     = uu_of_int 0x0706

  (* on copie le bloc "let..." ci-dessus puis:
     Query replace regexp:
     let \([a-z_]*\)_token *=.*
   → | \,(upcase \1)

  *)
  type token =
    | PASS_THROUGH
    | POINT
    | LINE
    | LINE_RESET
    | POLYGON
    | BITMAP
    | DRAW_PIXEL
    | COPY_PIXEL

(*
Query replace regexp :
 | \([A-Z0-9_]*\)
 | \1 -> \,(downcase \1)_token

*)
  let token_enum = function
    | PASS_THROUGH -> pass_through_token
    | POINT -> point_token
    | LINE -> line_token
    | LINE_RESET -> line_reset_token
    | POLYGON -> polygon_token
    | BITMAP -> bitmap_token
    | DRAW_PIXEL -> draw_pixel_token
    | COPY_PIXEL -> copy_pixel_token

(*
Query replace regexpm
  | \([A-Z0-9_]*\)
 | i when i = \,(downcase \1)_token -> \1

*)
  let token = function
    | i when i = pass_through_token -> PASS_THROUGH
    | i when i = point_token -> POINT
    | i when i = line_token -> LINE
    | i when i = line_reset_token -> LINE_RESET
    | i when i = polygon_token -> POLYGON
    | i when i = bitmap_token -> BITMAP
    | i when i = draw_pixel_token -> DRAW_PIXEL
    | i when i = copy_pixel_token -> COPY_PIXEL
    | _ -> raise (invalid_arg "feedback_token")

  let tokenf f = token (uu_of_int (Int.of_float f))

  (* Feedback-related functions
    https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glRenderMode.xml
  *)

  (* void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) *)
  let feedback_buffer =
    foreign "glFeedbackBuffer" (C.int @-> enum @-> ptr C.float @-> returning C.void)

  (* void glPassThrough(GLfloat token)
     https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glPassThrough.xml*)
  let pass_through =
    foreign1 "glPassThrough" C.float

  (* Create a feedback buffer of size `n` floats *)
  let make_feedback_buffer n : (float, float32_elt, c_layout) Array1.t =
    Array1.create float32 c_layout n

  let feedback_buffer_ptr (ba : (float, float32_elt, c_layout) Array1.t) =
    C.bigarray_start C.array1 ba

  (* Return a feedback buffer. To be used *before* render_mode is called*)
  let setup n mode =
    let mode = buffer_type_enum mode in
    let ba = make_feedback_buffer n in
    let ptr = feedback_buffer_ptr ba in
    feedback_buffer n mode ptr;
    ba

end

(* Display lists *)

type display_list = Unsigned.UInt.t

type display_list_mode =  COMPILE | COMPILE_AND_EXECUTE

(* Constants for new_list modes *)
let compile             = uu_of_int 0x1300
let compile_and_execute = uu_of_int 0x1301

let list_mode_enum = function
  | COMPILE -> compile
  | COMPILE_AND_EXECUTE -> compile_and_execute

(* https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glGenLists.xml *)
let gen_lists = foreign "glGenLists" (C.int @-> returning enum)

let delete_lists = foreign2 "glDeleteLists" enum C.int

(* https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glNewList.xml *)
let new_list = foreign2 "glNewList" enum enum

let new_list list mode =
  new_list list (list_mode_enum mode)

let end_list = foreign0 "glEndList"

let call_list = foreign1 "glCallList" enum

(* https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glCallLists.xml *)
let call_lists = foreign3 "glCallLists" C.int enum (ptr void)

module List_type = struct
(* Enums for glCallLists "type" argument *)
let byte           = uu_of_int 0x1400
let unsigned_byte  = uu_of_int 0x1401
let short          = uu_of_int 0x1402
let unsigned_short = uu_of_int 0x1403
let int            = uu_of_int 0x1404
let unsigned_int   = uu_of_int 0x1405
let float          = uu_of_int 0x1406
let two_bytes      = uu_of_int 0x1407
let three_bytes    = uu_of_int 0x1408
let four_bytes     = uu_of_int 0x1409
end

(* For now we only use uint *)
let call_lists (arr : Unsigned.uint array) =
  let n = Array.length arr in
  let carr = Ctypes.CArray.of_list uint (Array.to_list arr) in
  let ptr = Ctypes.CArray.start carr |> Ctypes.to_voidp in
  call_lists n List_type.unsigned_int ptr

(*
   emacs: convert camel-case to snake_case:
Query replace regexp:
 \([a-z0-9]\)\([A-Z]\) → \1_\,(downcase \2)
*)