package color
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Source file color.ml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253let round x = int_of_float @@ Gg.Float.round x let positive_float x y = mod_float (mod_float x y +. y) y let deg_to_rad d = d *. Float.pi /. 180. let rad_to_deg r = r *. 180. /. Float.pi let is_zero f = Float.abs f <= Float.epsilon let is_one f = Float.abs (f -. 1.0) <= 1e-8 type gg = Gg.color module type ColorRep = sig type t type param val v : ?alpha:float -> param -> param -> param -> t val to_gg : t -> gg val from_gg : gg -> t val to_css : t -> string end let pp_alpha () a = if is_one a then "" else Printf.sprintf " / %.2f" a module Rgb_float = struct type t = { r : float; g : float; b : float; alpha : float } type param = float let v ?(alpha = 1.0) r g b = { r; g; b; alpha } let to_gg { r; g; b; alpha } = Gg.Color.v_srgb ~a:alpha r g b |> Gg.Color.clamp let from_gg t = let open Gg.Color in let color = to_srgb t in { r = r color; g = g color; b = b color; alpha = a color } let to_rgba { r; g; b; alpha } = let r = round (255. *. r) in let g = round (255. *. g) in let b = round (255. *. b) in (r, g, b, alpha) let to_css t = let r, g, b, alpha = to_rgba t in Printf.sprintf "rgb(%d %d %d%a)" r g b pp_alpha alpha end module Rgb = struct type t = { r : int; g : int; b : int; alpha : float } type param = int let v ?(alpha = 1.0) r g b = { r; g; b; alpha } let to_gg { r; g; b; alpha } = Gg.Color.v_srgbi ~a:alpha r g b |> Gg.Color.clamp let from_gg color = let r, g, b, alpha = Rgb_float.from_gg color |> Rgb_float.to_rgba in { r; g; b; alpha } let to_css t = Printf.sprintf "rgb(%d %d %d%a)" t.r t.g t.b pp_alpha t.alpha end module Hsl = struct type t = { h : float; s : float; l : float; alpha : float } type param = float let v ?(alpha = 1.0) h s l = { h; s; l; alpha } let to_gg { h; s; l; alpha } = let clip_hue x = if 360.0 = x then x else positive_float x 360.0 in let norm_hue = clip_hue h /. 60. in let chr = (1. -. abs_float ((2. *. l) -. 1.)) *. s in let m = l -. (chr /. 2.) in let x = chr *. (1. -. abs_float (mod_float norm_hue 2. -. 1.)) in let make r g b = Gg.Color.v_srgb ~a:alpha (r +. m) (g +. m) (b +. m) |> Gg.Color.clamp in if norm_hue < 0. then make 0. 0. 0. else if norm_hue < 1. then make chr x 0. else if norm_hue < 2. then make x chr 0. else if norm_hue < 3. then make 0. chr x else if norm_hue < 4. then make 0. x chr else if norm_hue < 5. then make x 0. chr else if norm_hue < 6. then make chr 0. x else make 0. 0. 0. let from_gg t = let rgba = Rgb.from_gg t in let red, green, blue, alpha = (rgba.r, rgba.g, rgba.b, rgba.alpha) in let r = float_of_int red /. 255. in let g = float_of_int green /. 255. in let b = float_of_int blue /. 255. in let c_max = max (max red green) blue in let c_min = min (min red green) blue in let c = c_max - c_min in let c' = float_of_int c /. 255. in let hue' c = if c = 0 then 0. else if c_max = red then positive_float ((g -. b) /. c') 6. else if c_max = green then ((b -. r) /. c') +. 2. else ((r -. g) /. c') +. 4. in let hue = 60. *. hue' c in let lightness = float_of_int (c_max + c_min) /. (255. *. 2.) in let saturation = if c = 0 then 0. else c' /. (1. -. abs_float ((2. *. lightness) -. 1.)) in { h = hue; s = saturation; l = lightness; alpha } let to_css t = Printf.sprintf "hsl(%.2f %.2f%% %.2f%%%a)" t.h (t.s *. 100.) (t.l *. 100.) pp_alpha t.alpha end module Oklab = struct type t = { l : float; a : float; b : float; alpha : float } type param = float let v ?(alpha = 1.0) l a b = { l; a; b; alpha } let to_gg { l; a; b; alpha } = (* From https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab *) let l' = l +. (0.3963377774 *. a) +. (0.2158037573 *. b) in let m = l -. (0.1055613458 *. a) -. (0.0638541728 *. b) in let s = l -. (0.0894841775 *. a) -. (1.2914855480 *. b) in let l' = l' *. l' *. l' in let m = m *. m *. m in let s = s *. s *. s in let r = (4.0767416621 *. l') -. (3.3077115913 *. m) +. (0.2309699292 *. s) in let g = (-1.2684380046 *. l') +. (2.6097574011 *. m) -. (0.3413193965 *. s) in let b = (-0.0041960863 *. l') -. (0.7034186147 *. m) +. (1.7076147010 *. s) in Gg.Color.v r g b alpha |> Gg.Color.clamp let from_gg t = (* From https://bottosson.github.io/posts/oklab/#converting-from-linear-srgb-to-oklab *) let r, g, b, alpha = let open Gg.Color in (r t, g t, b t, a t) in let l = (0.4122214708 *. r) +. (0.5363325363 *. g) +. (0.0514459929 *. b) in let m = (0.2119034982 *. r) +. (0.6806995451 *. g) +. (0.1073969566 *. b) in let s = (0.0883024619 *. r) +. (0.2817188376 *. g) +. (0.6299787005 *. b) in let l = Float.pow l (1. /. 3.) in let m = Float.pow m (1. /. 3.) in let s = Float.pow s (1. /. 3.) in { l = (0.2104542553 *. l) +. (0.7936177850 *. m) -. (0.0040720468 *. s); a = (1.9779984951 *. l) -. (2.4285922050 *. m) +. (0.4505937099 *. s); b = (0.0259040371 *. l) +. (0.7827717662 *. m) -. (0.8086757660 *. s); alpha; } let to_css t = Printf.sprintf "oklab(%.2f %.2f %.2f%a)" t.l t.a t.b pp_alpha t.alpha end module Oklch = struct type t = { l : float; c : float; h : float; alpha : float } type param = float let v ?(alpha = 1.0) l c h = { l; c; h; alpha } let to_gg { l; c; h; alpha } = let h = deg_to_rad h in let a = c *. cos h in let b = c *. sin h in Oklab.v ~alpha l a b |> Oklab.to_gg let from_gg t = let ok = Oklab.from_gg t in let l = ok.l in let powerless = is_zero l || is_one l in let c = if powerless then 0.0 else sqrt ((ok.a ** 2.0) +. (ok.b ** 2.0)) in let powerless = powerless || is_zero c in let h = if powerless then 0.0 else positive_float (rad_to_deg (Float.atan2 ok.b ok.a)) 360. in { l; c; h; alpha = ok.alpha } let to_css t = Printf.sprintf "oklch(%.2f %.2f %.2fdeg%a)" t.l t.c t.h pp_alpha t.alpha end let of_hexstring s = let short = String.length s = 4 in if (not short) && String.length s <> 7 then None else let sub = String.sub s in let r, g, b = if short then (sub 1 1, sub 2 1, sub 3 1) else (sub 1 2, sub 3 2, sub 5 2) in let parse_hex x = Option.map (fun x -> if short then (16 * x) + x else x) (int_of_string_opt ("0x" ^ x)) in let ( let* ) = Option.bind in let* r = parse_hex r in let* g = parse_hex g in let* b = parse_hex b in Some (Rgb.v r g b |> Rgb.to_gg) let to_hexstring color = let c = Rgb.from_gg color in Printf.sprintf "#%02x%02x%02x" c.r c.g c.b let black = Gg.Color.black let white = Gg.Color.white let gray_tone l = Oklch.v l 0. 0. |> Oklch.to_gg let rotate_hue angle t = let { Oklch.l; c; h; alpha } = Oklch.from_gg t in Oklch.v ~alpha l c (h +. angle) |> Oklch.to_gg let complementary = rotate_hue 180. let lighten f t = let { Oklch.l; c; h; alpha } = Oklch.from_gg t in Oklch.v ~alpha (l +. f) c h |> Oklch.to_gg let darken f = lighten ~-.f let intensify f t = let { Oklch.l; c; h; alpha } = Oklch.from_gg t in Oklch.v ~alpha l (c +. f) h |> Oklch.to_gg let desintensify f = intensify ~-.f let lightness t = (Oklch.from_gg t).l let contrast_ratio t1 t2 = let l1 = lightness t1 in let l2 = lightness t2 in if l1 > l2 then (l1 +. 0.05) /. (l2 +. 0.05) else (l2 +. 0.05) /. (l1 +. 0.05) let is_light t = lightness t > 0.5 let readable t1 t2 = contrast_ratio t1 t2 > 4.5 let text_color t = if is_light t then black else white let random ?(alpha = 1.0) ?(light = 1.0) ?(chroma = 0.5) () = let h = Random.float 360.0 in Oklch.v ~alpha light chroma h |> Oklch.to_gg